Gaming => ARK: Survival Evolved => Topic started by: Watter on November 11, 2015, 10:29:32 PM

Title: -NRU- Ark Server updates
Post by: Watter on November 11, 2015, 10:29:32 PM
Server is updated to v222.8.
Patch notes are
- A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus'
- Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode
- Reduced 400MB of Texture Memory, woot
- Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!)
- Fixed IK issue with dinosuar's legs getting "stuck" underneath floors
- Fixed a case where Dinos could deal damage faster than normal
- Sword and Shield Durabilities increased by 60%

Title: Re: -NRU- Ark Server updates
Post by: Sampler on November 12, 2015, 09:40:19 AM
good work dude ... im sure all those words im having a hard time saying make sense to someone.
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 13, 2015, 05:38:34 PM
Server updated to v223.0
Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems.
* New Creatures: Kairuku & Angler Fish!
* New Structures, Catapult, Minigun Turret
* Creature "Fur" pass
* Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons
* PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add:

WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bPvEAllowTribeWar=false

If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI:
bPvEAllowTribeWarCancel=true




Title: Re: -NRU- Ark Server updates
Post by: Watter on November 14, 2015, 12:29:51 AM
Server updated to v223.1
- Fixed Bear Traps not immobilizing characters
- Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
- Fixed too-high rate of knocked-out torpor recovery on Angler
- Fixed possibility of Alpha Creature "glows" not appearing
- Optimized Server logic related to PvE Tribe Wars
- Reduced Organic Polymer yield from Kairu Clubbing by 40%
- Increased Minigun Turret Damage by 90%

Title: Re: -NRU- Ark Server updates
Post by: Watter on November 22, 2015, 05:42:27 AM
Server upgated to v224.0
* New Creature: Compsognathus! Time to form your own Compy gang :)
* New Structures: Rocket Turret, Sea Mine, Wall Lamps!
* New 'Weapon': Magnifying Glass!
* Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system).
* Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
* +3 Max Survivor Level, +3 Max Dino Level
* Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
* Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
* Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:
?RCONServerGameLogBuffer=600
* bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
* Fixed underwater ice cave that was deleting Dinos
* Fixed Dino walking-backwards movement animations
* Improved and optimized IK on most Dinos
* Improved Dino navigation logic to better dynamically navigate around other Dinos
* Fixed several rare client crashes

(http://arkservers.net/banner/180.189.206.16:27015/banner.png) (http://arkservers.net/server/180.189.206.16:27015)
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 02, 2015, 08:04:14 AM
Server updated to v226.0
- New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
- New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
- New Structure: Industrial Oven for holiday cooking en masse
- New Strucure: Modern Bed
- New Structure: Table Furniture (upon which you can place floor structures)
- Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
- Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
- Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
- Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
- Chief Hat & Turkey Mask now appear properly on Dinos
- Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
- Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 20, 2015, 04:20:57 PM
Server updated to v227

- New Structure: Fireplace
- New Structure: Primitive Cage
- Industrial Forge can now quickly convert Wood into Charcoal
- Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
- Catwalks can no longer attach to sloped roofs
- Fixed floating/infinite item bags after structures were autodestroyed
- Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
- Players who get stuck in foliage are no longer killed when the foliage is chopped down
- Fixed case where players could get-to and traverse under the world
- Fixed issue with Tribelogs getting reset
- Added new Server Admin Commands:
destroytribestructures
destroytribedinos
destroytribeplayers

Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 24, 2015, 08:31:50 AM
Updated to Version: v228.1
* Fixed crash that servers could get with some mod uninstallations
* Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.
* ARK: Winter Wonderland Event begins!
* Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
* Rendering, & streaming, & CPU optimizations from console work
* Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)
Unversioned Hotfix: Client-side fixed an issue with crops appearing 'super tall'.
Unversioned Hotfix: Server-side fixed Electric Prod blueprint being dropped by Winter Wonderland presents. Is not intended to be released yet ;)
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 04, 2016, 06:54:00 PM
Updated to Version: v230.3
Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
Unversioned Hotfix: Fixed client-side 'cubemap' crash.
* Fixed Procoptodon Speed Stat for real (requires server update)
* Fixed underwater ambience sound
v230.2
* Fixed a case where Canteens could become 'broken' by Water Taps (requires server update)
* Fixed a server startup crash related to uninstalling mods
v230.1
* Fixed Hat/Accessory Sockets on Procoptodon
* Fixed Server executable to not load old 'seekfree' content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
v230.0
* Fixed Procoptodon pouch dismounting thru walls
* Fixed some DC & Dino Spawn issues, Ended New Year Event
* Cut down on some inefficient media to improve memory usage
229.1
* Fixed ARK New Year Event particles
* Fixed ARK New Year Event being visible on Mac/Linux
* Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)
v229.0
* ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
* New Creature: Procoptodon!
* Warmed Up Winter Wonderland by 25%
* Added 15 more slots to Smithy Inventory
* Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers
Title: Re: -NRU- Ark Server updates
Post by: Sampler on January 04, 2016, 07:30:00 PM
Good work dude.

What time frame do these guys suggest it will be before V1 of the main game ?
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 05, 2016, 11:37:06 PM
No news as yet m8 but i wish it was soon.
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 16, 2016, 02:35:20 AM
Current Version: v232.2
* Set Beer Crafting time to its intended speed: 6 hours!
* Fixed Dimetrodons drowning in shallow swamp water
v232.1
* Beer Barrel no longer requires Beer Barrel to learn ;)
* New Dino: Dung Beetle!
* New Dino: Dimetrodon!
* Beer Barrels. Beer. Hangovers.
* Garbage Collector performance improvements (less stalls)
* Fix for disappearing Quetz'
* Fixed a memory leak
* Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
* Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%.
* Large Storage Box HP increased to 2400 and number of item slots to 45. Smithy HP decreased to 1500.
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 18, 2016, 09:19:52 AM
Current Version: v232.5
* Fixed dedicated server memory leak
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 01, 2016, 08:58:24 AM
Current Version: v234.1
* Greenhouse structures Engram requirements are Stone structures now, enabling them to be learned on Primitive Servers
* Improved server performance with multi-threaded replication
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 05, 2016, 05:58:45 PM
Current Version: v240.0
* New Creature: Lystrosaurus!
* New Creature: Arthropluera!
* New Creature: Sabertooth Salmon, with Fish Meat!
* New Weapon: Primitive Bolas!
* Megapithecus Arena
* Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
* Tribe Member Rankings with Customizable Per-Rank Privileges
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 29, 2016, 10:18:35 AM
Updated to Version: v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
v245.0
* TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
* New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
* New Creature: Pelagornis!
* New Creature: Allosaurus!
* New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)
* New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
* New Structure: Spiral Staircase (Stone/Wood/Metal)
* New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
* Building Attack/Destruction TribeLogs
* UI Option to colorize item name texts based on quality level.
* Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

plus 2 mods :)
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 30, 2016, 06:40:07 AM
Updated to Version: v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
v245.4
* Fixed inability to Fish. Requires Server Update.
v245.3
* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
v245.2
Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 03, 2016, 08:47:17 AM
Mods updated :)
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 07, 2016, 07:13:07 AM
Current Version: v247.93
* Made Dinos' current Following Target save.
* Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
* Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 13, 2016, 03:43:58 AM
Current Version: v247.99
* Improvement to Server PhysX performance!
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 22, 2016, 09:13:17 AM
Both servers updated

Current Version: v248.2

* Fixed ?OverrideOfficialDifficulty=5.0 (etc) on servers. Requires Server Update.
* Fixed permissions on Neutering.
* Fixed Diplocaulus unboarding movement in local play.
v248.1
* Fixed issue with Dinos not eating or updating some parts of their AI! Requires Server Update! Highly Recommend Servers Get this Update!
* Fixed issue with TheCenter preventing player connections
v248.0
* You can now wield your weapons when mount-riding certain Dinos. The ARK Box Art is for reals ;)
- New Feature: Procedurally Generated ARKs! EXPERIMENTAL INITIAL TEST! Details for Hosting Dedicated PGARK Here: https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/
* New Mechanic: Explorer Notes
* New Dino: Kaprosuchus!
* New Dino: Diplocalus!
* New Dino: Chalicotherium!
* Render batching optimization for ~20% perf in structure-heavy areas
* Tree Platforms now have +70% HP and +50% resistance to explosive damage
* Neuter/Spay option for Tamed Dinos (irreversible!)
* Radial Wheel Menu text size now scales with number of entries (to avoid Diplodocus overload, etc)
* Spectators can now see player-talking moving lips & hear voice chat when in range
* Fixed player collisions onto big dino ragdolls
* Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time (no longer autodestroy), but they can also not accept Inventory anymore and can not be used to generate Boss Tribute Portals.
* System to completely add/subtract/override all Map NPC Spawners via INI (highly useful for PGM spawn tweaking). Fully Mod NPC compatible as well! Details here: https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 25, 2016, 09:00:49 AM
Current Version: v253.1
* All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update.
* Pegomastax can no longer steal your Engrams. Requires Server Update.
* Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update.
Title: Re: -NRU- Ark Server updates
Post by: Watter on April 01, 2017, 03:44:14 PM
v256.0

* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes
Title: Re: -NRU- Ark Server updates
Post by: Watter on April 11, 2017, 07:36:32 AM
Current Version: v256.34
* Remote Inventory UI now defaults to old-school ARK combined-engrams view. You can toggle the "Show Engrams" button to get a separate "Crafting" tab as the new-school UI has. The game will remember your setting for this and for whether you were viewing that Crafting tab.
* Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
* New Craft-All Hotkey: A (bindable in INI)
* Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively. (later will have the current Sorting mode indicated on the pop-out menu)
* Fixed Spoil Bars appearing on recipe blueprints
Title: Re: -NRU- Ark Server updates
Post by: Watter on April 24, 2017, 06:29:25 AM
Both servers are updated.

Current Version: v256.51
* Fixed issue with teleporting when riding dinos. Highly recommend servers upgrade to this version!
v256.5
* Fixed several cases where you could clip into world geometry
* Fixed electric structures not remaining properly active within underwater bases (for any which used to be active but are no longer, please access their inventory or interact with them).
v256.44
* Changed the Inventory Menu font to be bolder, and improved the Chatbox font rendering.

v256.43
* Fixed a case where items were being highlighted despite not being able to be used (such as an incorrect saddle)

v256.42
* The gender of a creature now correctly displays in its inventory.

v256.41
* Major UI Rendering optimization
Title: Re: -NRU- Ark Server updates
Post by: MaineRoad on April 24, 2017, 05:59:11 PM
Logged in today (around lunchtime) all my building has gone, most of the benches/storage/fabricators etc are still there, just floating in mid-air.
Deceti's base has gone as has parts of Zools.
I assume the update has caused the issue. Although Island server seems unaffected.


Title: Re: -NRU- Ark Server updates
Post by: Watter on April 24, 2017, 06:24:01 PM
Current Version: v256.6
* Fixed issue with gun usage under high latency scenarios. Highly recommend servers upgrade to this version! And clients are required to have at least this version on Officials!


And put MaineRoads things back, lmao 
Title: Re: -NRU- Ark Server updates
Post by: MaineRoad on April 24, 2017, 06:41:33 PM
Fixed?
Wish they'd hurry up and finish the damn game.
But then what would I build? lol
Title: Re: -NRU- Ark Server updates
Post by: Watter on April 26, 2017, 07:02:26 AM
Current Version: v256.7
* Fixed issue with shotguns not applying damage. Requires server update! Highly recommend servers upgrade to this version!
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 05, 2017, 06:19:27 AM
Scorched Earth Mods updated
Title: Re: -NRU- Ark Server updates
Post by: ZOOL on May 05, 2017, 07:57:24 PM
Hey Watter

Any chance you can also update the mod & server list HERE (http://www.nru-squad.net/smf/index.php?topic=182.0)

Cheerz
ZOOL
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 06, 2017, 03:38:43 AM
Hey Watter

Any chance you can also update the mod & server list HERE (http://www.nru-squad.net/smf/index.php?topic=182.0)

Cheerz
ZOOL

Done.
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 07, 2017, 03:30:29 AM
Current Version: v257.22
* Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
* Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-specdue to a prior Engram allocation issue.
v257.2
* Server-side fix: Daedon saddle is now craftable at Smithy
* Server-side fix: fixed kill volume protruding thru volcano
* Server-side fix: fixed water physics in an under-lake area near volcano
* Server-side fix: correct level-up number should now be indicated in pop-up text when levelling your dino.
* Client-side : fixed an incorrect streaming volumes near Volcano
* Client-side : fixed a UI crash that could occur with certain Mods
* Client-side : Modified some work-in-progress Quetz sounds
* Client-side : Made Disable Menu Transitions also skip Confirmation Dialogs on Drop-All/Transfer-All, and fixed a visual pop glitch with Inventory Menu opening
v257.0
* New Dino: Giant Bee
* New Dino: Daeodon
* New Dino: Liopleurodon
* New Dino: Kentrosaurus
* New Structure: Tek Cloning Chamber
* New Structure: Tek Megalodon Saddle
* New Structure: Tek Turret
* New Weapon: Tek Grenade
* TEK Cave & Volcano
* "Ascension" Game Progression
* More UI overhauls
* New Hairstyle and Facial Hair
* Approximately 20+ New Explorer Notes
- 15 new music tracks, per-biome and situational
- Full Gamepad input pass (i.e. console gamepad functionality)
- Fixed issue with Cave spawns not functioning properly in singleplayer
- The Center mega-update!
- Engram Tree REVAMP. Forced respec and Max Level set to 100 (before Ascension)! You won't lose your levels or experience, unless you were above 105 which you'll be reset to 100.
- New Emote
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 10, 2017, 07:16:11 PM
Current Version: v257.48
* Fixed issue with Turret auto-targeting

v257.42
* Fixed "Downloading" alternate Survivors behavior when travelling Cross-ARK
* Engram Prerequisites now unlock properly
* Fixed some small possibility of client crashes when unloading streaming levels
* Queen Bees no longer die if you deal too much damage to smashing hives, nor do they lose affinity when taking damage.
* Improved TrueSky and non-TrueSky lighting on TheCenter
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 12, 2017, 06:49:44 AM
All mods updated  :happy2: :coffee2:
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 22, 2017, 08:56:48 PM
Current Version: v257.57
* Changed animation data format to use compression.
v257.5
* Client-side: Added in support for localized Explorer Note subtitles in non-English languages. Will require actual translations being added for the Explorer Notes (which we hope to include in the coming days) before you'll see anything, though translators can use this build to experiment and see the results of their Explorer Note localizations in-game.
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 24, 2017, 06:46:02 PM
Mods update

Structures Plus (S+)

Update: 24 May
- Fixed crash that occurred when respawning in a bed that was close to a door
- Fixed issue with Glass Half Wall not having any collision
- Double doors will now open away from you more often when manually opening them
- Railings can snap to catwalks again
- Fixed issue with trapdoors placed in sloped hatchframes not correctly adjusting their scale on restart in a single player game
- Glass Sloped Walls line up with Glass Walls better


Update: 23 May
- Reverted parts of door open code since the new code was causing a crash
- Fixed issue Glass Half Wall not having any collision
- You can now pass through forcefield walls when mounted
- Dinos on follow can pass through forcefield walls
- Fixed issue that de-activated the Shield Generator on restart
- New Config Option: DisablePullSelected (if you use a controller, you will need to enable this due to how the pull selected code interferes with controller input)
- Fixed issue with nearby enemy structure check during placement
- Fixed engram level of Medium Tek Pillar, Large Tek Pillar & Tek Fence Supports
- Increased spoil timer of Iced Water Jars in the Farmer
- Farmer will now use Iced Water Jars that are not completely full due to the water drain effect of Scorched Earth making it impractical to always have a 100% full water jar
Title: Re: -NRU- Ark Server updates
Post by: Watter on May 31, 2017, 05:46:56 AM
Current Version: v258.0

* New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
* New Dino: Hyaenodon
* New Dino: Hesperonis
* New Dino: Megatherium
* New Dino: Megalania
* New Dino: Yutyrannus
* New Vehicle: Gas-powered speedy Motorboat
* New Structure: Interactive Toilet http://kotaku.com/the-many-kinds-of-poop-in-ark-survival-evolved-1795315471
* 2 New Hairstyles
* Memory reductions, texture memory & mesh optimization.
* Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
* New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
* Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
* Massive update to Primitive+ (see Primitive+ patch notes here: https://survivetheark.com/index.php?/forums/topic/194577-primitive-plus-15-patch-notes-eta-529 )
* Fixed various gameplay exploits and edge cases.
* Direwolf now has pack logic with pack buff
* Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
* Updated various new UI's to the new style
* 66 new Explorer Notes! (between The Island and ScorchedEarth)
* Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
* Redid The Island's ambient sounds and various gameplay sound effects
* Explorer Notes subtitle option button, Explorer Notes translations are WIP
* Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
* Various misc map fixes
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 03, 2017, 05:29:40 AM
Current Version: v258.41

* Fixed custom recipe colors not appearing on icons.
* Added "ARK Anniversary Cake Slice" item on servers.
v258.4
* Updated the Pause and Options Menus
* Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
* Fixed a crash with Mods
* Fixed particle systems not appearing at large world coordinates
* Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.
v258.35
* Fixed Offline Raid Protection in PvE mode to allow accessing unlocked Item Containers, Pin Locking, and not drowning Tames.
v258.3
* Official PvE changed to use Offline Raid Protection (and you can now enable ORP with ?PreventOfflinePvP=true on PvE servers)
* Changed Direwolves on Scorched Earth to be Lone Wolfs, because with pack they were too strong there
* Achievement cosmetics should now be given properly on modded servers
* Fixed Hesp playing Taming animation when swimming
* Disabled Tribe Transfer Ownership button for Tribe non-Owner
* Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager
v258.2
* Fixed an issue where Textures were streaming in too slowly
* Fixed Explorer Note / 3D previews being stretched on widescreen displays
* Fixed a crash demolishing motorboat in singleplayer
* Fixed Tamed Yutyrannus not being able to damage various large creatures
* Altered Meglania Kibble recipe to be craftable in cooking pot
* Fixed a Mod crash with UI's
* Fixed Duck not getting beyond 50% Tame Affinity
* Fixed being able access interactions with Arthropluera
* Fixed Wild Allo levels
* Fixed Megalania rotation when climbing in certain narrow corridors
* Fixed Gorilla Boss arena bounary
* Fixed landscape on TheCenter Dragon arena
* Fixed Megalania attack animation in water
* Fixed an auto-turret exploit
* Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters

v258.11
* Fixed not being able to see warpaint on characters (client-side update)
* Fixed crashes that occured loading certain mods (client-side update)
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 04, 2017, 09:35:24 AM
Current Version: v258.44

* Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
* Re-added the "Give Default Survivor Items" checkbox to the Options Menu
* Fertilized Microraptor Eggs will not decompose on the ground anymore
* Further improved ATV handling
* Fixed Babies sometimes starving at low server update rates
v258.42
* Fixed issue where Lio Buff wasn't giving items on various Supply Crates
* Fixed collisions on Gorilla and Dragon arenas
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 05, 2017, 05:52:16 AM
Mods updated :hello:
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 06, 2017, 08:19:05 PM
Current Version: v258.5

* Updated Main Menu (WIP)
* Fixed some Boss Area collisions
* Improved Spider Projectile Aiming
* Concluded 2-Year Anniversary Event
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 09, 2017, 06:30:50 AM
Current Version: v258.61
* Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
* Fixed an issue with Character paintings not loading in singleplayer
* Fixed a texture streaming issue
* Fixed some main menu gamepad issues
* WIP reorganization of Dino commands into Action Wheel submenus, much more to come.
v258.6
* New Primitive+ update. Requires server update for Prim+ compatibility!!!
* Updated Host Settings Menu (you can now set most Server Settings thru this UI, and also set which Engrams are available)
* Updated various sounds
* Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing
* Rebalanced Broodmother (WIP)

Plus mods
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 11, 2017, 06:16:01 AM
Current Version: v258.71
* Rebalanced Broodmother and streamlined Broodmother arena
* WIP restyling of Action Wheel
v258.62
* Fixed Ammo issue.
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 12, 2017, 07:34:32 PM
Mods updated  :glasses2:
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 23, 2017, 07:07:05 AM
Current Version: v259.21
* Fixed Primitive/Primitive+ servers (and any Mod/INI) which uses custom Engram lists not having correct Engrams available
* Fixed Baby Dinos falling through the floor
* Fixed a crash that could occur with certain mods like Structures+

v259.1

- Fixed a gameplay crash
- Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
- Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player.

v259.0

One Time Player Respec Applied To All Characters

- New Item: Tek Tapejara Saddle!
- New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 33% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.
- New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use.
- New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use.
- New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false.
- New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use.
- New kill, death, speech, and talking icons added.
- Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.
- Fixed graphical issue with crops appearing massive.
- Fixed player ragdolls becoming malformed when falling from great heights.
- Fixed player getting stuck in rocks/trees/structures when logging out in single player.
- Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.
- Fixed single player settings via the slider from resetting.
- Fixed BabyCuddleIntervalMultiplier setting via the host menu.
- Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).
- Fixed various lighting issues on The Island and The Center.
- Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).
- Improved war paint on female model around the hairline.
- Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.
- Fixed electrical cables appearing unpowered when reloading a single-player game.
- Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog.
- Fixed Explorer Note sorting.
- Fixed ATV from repeatedly honking when leaving and entering render distance.
- Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
- Fixed grappling hook being enlarged when shooting at a Large Storage Box.
- Colorized boss health bars to indicated boss difficulty.
- Added featured to allow players to set the light level of their lamps.
- Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops.
- Added on-screen indicator icon when structure placement is in rotation-mode.
- Fixed issue where the cooking pot provided infinite dye.
- Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.
- Made Alt-Fire on the paintbrush now “Paint Yourself”.
- Added new live versions of all in-game music.
- Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.
- Implemented kill zone under the sea floor.
- Fixed Supply Crate SFX to always be audible.
- Fixed issue where respawn animation was not playing in singleplayer.
- Added new music stingers when you tame a creature.
- Increased range of boss music in the arenas.
- Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk.
- Days are now 25% longer. Night time remains unchanged.
- Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
- Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately.
- Fixed issue where being unconscious would cause the player not to receive lava damage.
- Tek rifles now stop working in thunderstorms.
- Homing rockets no longer target your own turrets.
- Mindwipe tonic can now only be applied once per level up.
- Stat decrease of blueprints from fishing.
- Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94.
- Reduced fishing rod effectiveness by 35%.
- Increased Liopleurodon loot quality buff by 20%.
- ATV engram is available in singleplayer after reaching max ascension.
- Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways.
- Fixed issue where feeding trough was not updating spoilage timers.
- Fixed issue where the player could get stuck inside doors by closing the door on themself.
- Removed boss arena and Tek Cave timers in non-dedicated.
- PVE no-build functionality has been removed from non-dedi.
- Slightly increased difficulty of the Cavern of Lost Faith.
- Prevented regular dinosaur gateways from supporting behemoth gates.
- Added final statted items to loot crates.
- Fixed canvas not being visible when placed on Tek walls.
- Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave.
- Re-added metal to the volcano, approximately 70% of its previous resources.
- Added categories for maps in the host menu.
- Added an alternate engram points per level array to non-dedi.
- Fixed issue where wooden cages would heal themselves when picked up.
- Fixed issue where player could wield a riot shield and chainsaw at the same time.
- Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come)
- Re-balanced speed gained per player level up.
- Fixed not being able to sit in chairs/benches when placed too close to a table.
- Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff.
- Fixed issue where dinos placed in cages would float upwards and glitch out of the cage.
- Fixed an issue where players could not walk inside of fallen redwood trees.
- Corrected specimen implant colors after ascending.
- Obelisks now save inventory in singleplayer.
- Boss biomes no longer hear time of day transition sounds
- Fixed frozen vacuum chamber walls showing as windows in localized clients
- Reduced Club effectiveness scaling with quality by 55%.

Dino Specific Changes:

- Fixed issue where dino attacks could not do damage under low server FPS.
- Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
- Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
- Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
- Rebalanced speed gained per tamed level up on all dinos.
- Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
- Fixed issue where Tuso could grab through Iceberg geometry.
- Fixed issue where babies were consuming less food when floating.
- Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
- Changed all creature names to use their long form.
- Made Troodons scared of light sources.
- Raised Ptero saddle level requirement to 38.
- Added damage scalers to Trike and Stego which makes them more resistant to damage.
- Increased Parasaur stamina by 50% and increased its speed in water.
- Increased Angler light radius underwater.
- Decreased amount of fall damage for tamed Giga’s.
- Made Moschops easier to tame.
- Increased insulation ability of Dimetrodon.
- Fixed fur cap on Mesopithecus.
- Fixed Santa hat on Gallimimus.
- Fixed alignment of metal water taps on pipes.
- Rebalanced Equus saddle cost.
- Reduced the gather rates of the Therizino.
- Reduced base damage of wild and tamed Gigas.
- Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
- Creatures will no longer drown when they are encumbered.
- Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
- Removed piranha spawns from the shallow pools in the redwoods.
- Decreased wild Carno damage by 15%.
- Reduced Terrorbird spawns in the redwoods.
- Removed Titanosaur spawn from Herbivore Island.
- Fixed issue where beehives were stacking on top of each other.
- Wild Ichthyornis HP reduced by 50%.
- Added HUD notification for Pegomastax when it is not pickpocketing.
- Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
- If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
- Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size.
- Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
- Added cooldown to Tuso so that it’s ink ability cannot be spammed.
- Increased Trilobite spawns to be more common in shallow areas.
- Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
- Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
- Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
- Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
- Fixed dung beetles not processing fertilizer correctly after server restart.
- Prevented Pegomastax from attacking when the player has nothing it can steal.
- Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
- Prevented Pegomastax from robbing same-team.
- Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
- Increased SFX distance for Ichthyornis and Hesperornis.
- Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
- Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
- Fixed issue where stasis was reducing the food consumption of dinos.
- Hyaenodon taming now scales properly with taming server settings.
- Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
- Enabled pack buff to tamed Kentros.
- Increased duration of Giga roar.
- Fixed Quetzal platform not being paintable.
- Added Spinosaur roar.
- Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
- Prevented baby Thylacoleo’s from spawning on redwood trees when born.
- Improved landing AI for Quetzal and Wyvern.
- Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
- Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
- Fixed Thylacoleo from always roaring when coming out of stasis.
- Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
- Fixed Thylacoleo from getting into a state where it would walk forward without player input.
- Fixed server crash caused by Thylacoleo.
- Reduced tail collision on medium and large creatures.
- Fixed babies from ‘growing’ into the ground over time as they aged.
- Improved logic to minimize Sarco tails from gravitating towards ceilings.
- Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
- Fixed the player from taking damage while riding on a Griffin in singleplayer.
- Added Griffin icon and level up animation.
- Fixed the spyglass not functioning properly while flying on the Griffin.
- Fixed issue where the Griffin gained unintended speed when equipping a weapon.
- Fixed an issue where dinos could aggro turrets even though no damage was being done.
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 25, 2017, 06:58:45 AM
- Ragnarok singleplayer data has moved.

SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal

Within this folder, move your Ragnarok save file and player data (LocalPlayer.arkprofile) in SavedArksLocal into it's own Ragnarok folder (the folder will be created once you load Ragnarok again for the first time since the patch).

Current Version: v259.35
* Fixed Pegomastax taming
* Fixed Megalania not being able to climb after server restart

v259.31
* Fixed some baby dinos eating more in stasis than intended.
* Updated Localizations, thank you brilliant translators!!!!! <3
Title: Re: -NRU- Ark Server updates
Post by: Watter on June 30, 2017, 06:44:10 PM
Mods updated  :glasses2:
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 01, 2017, 07:15:19 AM
Current Version: v260

- New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage.
- New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer.
- New host option ?bAllowPlatformSaddleMultiFloors=true (Game.ini) / Allow Multiple Platform Floors.
- New host options SupplyCrateLootQualityMultiplier and FishingLootQualityMultiplier (from 1 to 5).
- New host option to allow unlimited respecs. ?bAllowUnlimitedRespecs=true
- New host option to disable respawn animation. ?PreventSpawnAnimations=true
- CraftingSkillBonusMultiplier is now properly shown in the host menu.
- Running with -nomansky sky now looks considerably more like truesky.
- Added tooltips to all host settings in the host menu.
- Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings.
- Crafting requirements are now listed alphabetically.
- Tribes are now automatically created in singleplayer.
- Placement outline on structures now indicates direction via color change.
- Added improved hovering animation to Argent and Ptera.
- Reworked boss summon requirements to have specific artifacts for each of the bosses.
- Added new apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom).
- Kibble recipes for all kibble added to the loot table from wild dinos.
- Changed artifact crates into their proper artifact mesh.
- Quetzal can now fit through giant hatchframes.
- Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB).
- Added appropriate difficulty to spawn areas on The Center spawn screen.
- Updated tamed/untamed icons in the Explorer Notes.
- Rex capsule is now increased to appropriately fit it’s size.
- Added blinking animations that were missing to some legacy creatures.
- Added swimming animations that were missing to some creatures.
- All land dinos can now attack in water (either primary-fire or alt-fire).
- All land dinos now have proper sounds for walking in water and swimming in water.
- All land dinos now have proper jump landing sounds.
- Added the final missing eating sound for creatures.
- Biome specific combat music now plays when the player is on a creature.
- Added new FPV animation for climbing ladders.
- Tek Cave door now stays open longer in singleplayer.
- Obelisk now has an ambient sound.
- Wild Manta aggro range decreased.
- Eurypterid spawn numbers increased by 50%.
- Increased levels of cave creatures.
- Improved rain particle VFX.
- Greatly reduced the Element cost of running the Tek Generator.
- Removed the Element cost for using the Tek Teleporter.
- Bred dinos now properly indicate who they were raised by on their tooltip.
- Fixed Corpse Locator not locating the players inventory bag.
- Fixed Corpse Locator issue where the beam would be set at an off-angle.
- Fixed Corpse Locator issue where the beam would not work properly underwater.
- Fixed multiple creature LODs to look better at a distance.
- Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it.
- Fixed exploit where the Tuso could reach through terrain.
- Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though!
- Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food.
- Fixed Argent not being able to pick up Titanoboa and Arthropleura.
- Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses.
- Fixed issue where tamed Mantas would swim off in one direction during a fight.
- Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas.
- Fixed issue where eels would push the player out of the water.
- Fixed issue that caused structures on platform saddles to be placed at odd angles.
- Fixed issue where certain gloves would cover the players mini-map.
- Fixed an area of the map where the player could stand underwater and but no water volume was present.
- Fixed issue where the Quetzal mesh poly count was reduced accidentally.
- Fixed two infinite weight exploits.
- Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked.
- Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck.
- Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped.
- Fixed issue where Explorer Notes were moved around to incorrect locations.
- Fixed issue where Megalosaurus was not properly dismounting passengers.
- Fixed issue where pipes were preventing the greenhouse effect.
- Fixed issue in Primitive Plus where supply drops were not present.
- Fixed issue where the improper coal was harvestable in Primitive Plus.
- Fixed spelling of Hesperornis Egg.
- Fixed issue where underwater mines would explode when being demolished.
- Fixed engrams not displaying in the correct order.
- Fixed issue where tames would not attack Trilobites.
- Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water.
- Fixed issue where gloves were being distorted while riding tames.
- Fixed several twitching animation issues with legacy dinos.
- Fixed multiple map LODs to look better on low viewing distance.
- Added proper Procoptodon saddle icon.
- Added proper Basilo saddle icon.
- Prevented multiple floors from being built underneath rafts and platform saddles.
- Slingshot does 25% less torpor per hit.
- Spear impact volume increased by 20%.
- Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber).
- Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’.
- Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator.
- The cost of gasoline in singleplayer has been increased to 6 oil and 5 hide for 5 gasoline.
- Artifact respawn timer set to 30 minutes in singleplayer.
- Allowed Trophy Wall-Mount and Base to be paintable.
- Fixed flyers you can base on from consuming more food that intended.
- You can now fish while on a Pelagornis.
- Potential fix for dinos being able to give and take damage through walls.
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 08, 2017, 05:40:42 AM
Current Version: v261.0

- Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
- Fixed player/bed location not appearing at the correct location on the map.
- Allowed Ankylo to attack with it's tail while in a floating state.
- Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
- Fix for the black sky on The Center.
- Fix for Disable Resource Harvesting setting not working.
- Fix for Trike walking sound.
- Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
- Increased tentacles dropped from the Tuso from 1 to 8.
- Increased chance for an alpha to spawn (in multiplayer only) by 2x.
- Fix for dino attacks not functioning correctly while underwater.
- Fix for ankylo not being able to use it's new secondary attack reliably.
- Decreased food consumption for baby Troodons.
- Fixed improper baby Wyvern food values.
- Fixed animation issue with idle Rex.
- Fixed volume of Craft All sound.
- Fixed issue where deceased tames left death cache's even with an empty inventory.
- Added Tek Trough engram to the Manticore.
- Fixed music in The Center Dragon boss fight.
- Added Yutyrannus to Tek Cave.
- Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
- Improved atmospheric fog when using -nomansky.
- Fixed armor sorting to sort by item name, and then quality.
- Fixed engrams sometimes not displaying proper while in folder view.
- New Dragon Trophy and Sloped Thatch Roof icons.
- Mantis and Scorpion now receive the Oviraptor egg laying buff.
- Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
- Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
- Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
- Non-Queen Bees no longer give XP.
- Reduced Ichthyornis targeting range against players/tames by 35%.
- Ichthyornis no longer attacks players or tames that are underwater, only fish.
- Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
- Dung Beetle is no longer aggressive unless provoked.
- Onyc now have a 10% chance per melee hit to apply megarabies to victim.
- Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
- Underwater and cave crates now give two items instead of one.
- Reduced Troodon damage by 33%.
- Reduced Pegomastax health (200 base to 120 base).
- Fixed issue where structures would not demo properly.
- Fixed lighting issue with The Center volcano.
- Added visual indicator for tames and players when their inventory slots are maxed out.
- Updated Direwolf jump animation.
- Fixed an issue where dinos would not regenerate health while in stasis.
- Thatch Roof renamed to Thatch Ceiling.
- All hatchframes properly named when placed in the world (previously called Trapdoors).
- Fixed alpha particle effect on underwater alphas to be visible in water.
- Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
- Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
- Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
- Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
- Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
- Megapiranha size reduced by 20%.
- Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
- Tek Replicator can now only be crafted at the Obelisks in singleplayer.
- Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
- Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens.
- Can no longer use the spear to harvest trees.
- Added durability to Miners Helmet and Flashlight.
- Reduced max number of spider minions by 30% and make them 30% tougher.
- Fixed Kairuku spawns in singleplayer.
- Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
- Consuming Rare Mushroom and Rare Flowers now gives their intended effects.
- Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
- After using Transfer All the inventory searching automatically clears.
- Unsort inventory now works correctly on remote inventories.
- Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
- Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer.
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 15, 2017, 06:39:26 AM
Current Version: v262.0

- TheCenter and PGMs now use TheIsland's alpha spawner arrays.
- TheCenter lightning light flashes now stop after it has rained!
- New Achievement: TheCenter Guardians Achievement for defeating its bosses
- Dragon boss no longer present on TheCenter
- Center Boss damage reduced by 33% versus TheIsland bosses
- Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
- Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
- Primitve +: Primitve pick axe and torch should now persist after logging out
- Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
- Primitive+: Crash fix for flying over an Explorer Note.
- [Console] No longer crash if generating a PGM after loading TheIsland.
- Improved TheCenter Lava
- Troodon food has increased
- Sounds have been added to the UI Radial Menu
- The implant has been locked to the first slot of inventories
- Leeches have been added to the Swamp Cave
- Significantly reduced the number of Arthros in Swamp Cave
- Improved MoveTo attack trace, should be easier to select smaller targets now.
- When teleporting to player pos via tether, the teleportee now gains a +2 z offset
- Stonepick Melee attacking while running no longer stops the run toggle on controller
- Volume of crouch-prone in-out increased by 45%
- [Console] PGM no longer ooms after initial generation
- New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
- Fixed a potential lighting issue when leaving the Broodmother Arena
- Fixed some super-bright water reflections
- Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
- Fixed character creation screen cursor not displaying in Primitive+
- Improved Troodon low-poly
- TheCenter now has Obelisk amb sounds ala TheIsland
- No longer missing the option to delete individual player dedicated saves for maps
- Placement Rotation indicator now appears with controller
- Fixed a case where Right Trigger would punch forever
- Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
- Correctly focusing on engrams when tabbing between Engram and Inventory UI
- A whole bunch of split-screen bugs were resolved!
- Fixed a case where the UI would focus drop all after placing an item into the quick slot
- Fixed a fog of war exploit in SP
- Fixed ATV not saving
- R. and SG. commands no longer work in console shipping environments
- ATV: RB should toggle first person as when riding a dino, RT should honk horn
- Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
- FPV hands now enter a special 'dragging' anim pose when dragging a body
- When there are  no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
- Torches on dino saddles now scare away Troodons.
- Fixed a case where  Corpse Locator did not work reliably while underwater.
- Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
- Removed difficulty strings from PGM spawn points
- Fixed a case where Extended H player hud label for tribes would be cut off
- 25 more element to build Tek Generator
- Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
- Slightly louder & farther atten human death sound
- We now display dino entry icon next to "you have tamed" notification
- Reduced Dolphin tamed run speed by 15%
- Fixed an issue with low quality Beaver Dams
- Night Vision goggles drain 20% slower (last longer)
- Tek Rifle and Explosives damage foliage
- Increase Explorer Note unlocked volume by 5%
- No longer play time transitions when the player has no pawn.
- Added special corner icon on "skin" items to tell them apart from regular items.
- Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
- Fixed a case where remote inventories were not transferring to the appropriate folder.
- Gigas are no longer able to gather wood by eating snow trees in the snow biome.
- Fixed Cave spawns on TheCenter
- Accessing a Bee Hive no longer provides health
- LT and RT Functionality swapped for Painting
- Boss Arena teleporter pads and obelisk pads are correctly colourized.
- Obelisk laser beam is now aligned with the terminal center.
- Sand looks darker, wetter, and shinier where appropriate (more for console)
- Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
- Cave lighting improved on Carno Island
- Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
- Removed the drop shadow from the right hud icons
- Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
- Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
- Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
- Fixed case where some loading tips would be cut off.
- Tribe Log increased on Console
- Now buttons which are selected appear brighter on the Main Menu's Help menu.
- Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
- When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
- Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
- Center burned tree LODs have been improved
- Improved LODs for various trees, twigs, branches, stumps, etc.
- Fixed a case where female face texture may have been lower rez (perhaps console only?)
- The level up animation on the Mammoth no longer causes the player to become a gymnast.
- Dolphins don't spawn in underwater caves
- Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
- Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
- TEK Tapejara Saddle now has a torch socket
- Made sure TheCenter prevents flyers in its key caves
- Eliminated any bigfoot ground shakes
- TheCenter now has combat biome appropriate music (ala TheIsland)
- TheCenter now has wind and ambience SFX in the boss area
- Wild beehives are no longer affected by the StructureResistanceMultiplier
- Yuty now has a faster rotation rate when in melee attack range (see the Rex)
- TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
- Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
- After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
- Wyverns should now teleport to the Manticore Arena.
- Female now have a status suffocation-enter and suffocation-leave sounds
- Boss Arena Cooldowns are eliminated in Single Player
- There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
- There is now a 25% chance of fog with any rain!
- More Eels, Trilobites, and Euyrps in underwater overworld
- Decreased implant open/close volume by 20%
- Reduced Slingshot fire vol by 10%
- Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
- Removed non-iceberg Kairuku spawns on TheIsland
- Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
- Baby Wyverns no longer consume too much milk.
- Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
- Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
- Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
- Gorilla Boss punch sounds adjusted.
- Pegomastax attack SFX are no longer vicious sounding.
- ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
- Fixed a case where TheCenter would have no atmospheric fog.
- SP no longer has a massive slowdown until respawning when suiciding
- Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
- Hesperonis no longer teleports/pops back up to the surface after diving.
- Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
- TheCenter Night has been made darker
- SP: Hair grows 20% slower
- Transfer-all sound increased by 33%
- Minimum draw distance increased by 10%
- If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
- Dragon Player spawn adjusted slightly
- Fixed a case where Wandering Fish would cluster in corner
- FPS no longer dips when you painting yourself
- All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 16, 2017, 05:35:59 PM
Current Version: v262.16
- Chance of Wild Eels reduced by 33%
- Wild Eels aggro range reduced by 33%
- Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
- Yuty courage buff now provides +20% damage resistance
- Fixed PvE ORP performance stall

v262.1
- Fixed client Map 'Fog of War' crash
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 18, 2017, 06:19:57 AM
Current version: 263.0
- Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
- Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
- Slight increase to Trike Wild damage
- Increased rate at which Alpha creatures spawn in Single Player
- Decreased the amount of Eeels in PGM
- Increased the ride distance on flyers to help getting on them when you've fallen in water
- Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
- Increased the amount of creatures in TheCEnter Deep Water Zone
- Optimised foliage and Rock destruction meshes
- Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
- Center Underworld Rafts no longer teleport to the top of the map
- Fixed the dark post processing in TheCenter Deep Water
- Fixed a case where TheCenter Barrier wasn't visible underwater
- TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
- Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
- Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
- Added a bunch of Coel to the main waters in TheCenter
- Itchy and Pego will not steal Skins from players
- Ghillie Suit now only has 70 base durability rather than 120
- Reduced the amount of stalling caused by a GC
- Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
- Fixed an issue where Plesiosaur would spawn at level 35
- You now get an on screen message when you fall off the map
- Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
- Stego and Rexes socket fixed so no longer laying eggs upside down
- Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
- Re mapped some Center Spawns in caves so they aren't clustered as much
- Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
- Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
- Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
- Fixed a case where language translation may not have properly displayed
- Tooltip no longer stays when scrolling the Engram and Inventory UI
- Fixed cases of Overspawn in TheCenter
- Adjusted the IslandCoves PGM to make it more islandy and cove-like?
- Reverted the raft change so foundations can now be stacked again on Official Servers.
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 23, 2017, 07:01:12 AM
  Current version: 264.0

- SimpleSky (non-TrueSky) system with atmospheric fog.
- SP Dinos no longer fall thru cave floors.
- Streaming destructible meshes, optimized memory.
- Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period.
- Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit.
- Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it.
- Fixed a bug that provided infinite power.
- Reworked Trike Charge Forward/Tail wag animations.
- Increased thrown spear damage.
- Removed underwater fog.
- Ichthy and Pego no longer steal item skins.
- Fixed an bug where it would rain underwater.
- Fixed an issue where the Max Level Dino achievement would not be awarded.
- Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer.
- Hitting creatures with a torch can now properly set them all on fire.
- Player default name changed to 'Human'.
- Fixed hat sockets on multiple creatures.
- Tweaked radial wheel to prevent accidentally opening submenus.
- Metal Windowed Walls now match Metal Walls when painted.
- Implant no longer shows up while searching in the inventory.
- Moved some artifacts on TheCenter map.
- Re-instated TheCenter jump puzzle with artifact as the reward for completing.
- Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater.
- Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter.
- Fixed Eels not being tameable in Prim Plus.
- Changed crafting requirement for tranq harpoon bolt in Prim Plus.
- Various PGARK improvements.
- Map markers more accurate on PGARK.
- Ragnarok update:

Patchnotes for Ragnarok

     switched AllowMultipleTamedUnicorns switch to true/false boolean
    changed wyvern spawn behavior in trench (should fix the spawn inside walls)
    reduced total wilddino count to 25k (should fix lag and crashing issues)
    reduced SE spawns in WIP area
    added way to get cactus sap in playarea (look for aloe vera*)
    underfoliage pass on A1, A2, C4, B3, B4
    fixed overspawn of squids on westcoast
    fixed lava golem exploit
    fixed jungle / lava cave flyer glitch
    fixed iceworm queen spawn
    improved iceworms spawning behavior
    fixed flyer glitch in icedungeon
    improved bossfights in dungeons (iceworm queen & lavagolem)
    moved several lootdrops from popular building locations
    swapped and added more rocks for farming with dunkleo (gives metal/stone/flint)
    fixed streaming issues in icedungeon & jungledungeon
    fixed castle spawns
    added & improved IBLs in castle basement
    fixed IBL on top of glacier (mighty blue dot)
    patched misc holes in meshes
    verified all artifact cashes are accessible
    reduced quality and quantity of lavagolem loot
    fixed gaps in world barrier to WIP area
    added Yuty spawns to murder snow biome
    made polar bears showing their names (no more undercover life)
    readded vulture spawns to mudslide area
    changed/added/moved several spawns
    fixed cavedamage beeing to high (36x -> 6x)
    removed Ciaphas spawn in westtrench
    added megalania and tameable bat spawns to carni caverns
    renamed custom spawns
    removed treasure chests
    fixed wrong wild level cap of Icewyvern
    added more possible location for beached whales in scotland/highlands
    added new biome names
    removed icewyvern spawns from Snowarea near Vikingbay (only way to get eggs is murder snow now)
    overworked ingamemap
    multiple other bug fixes (collision/holes/traps/foliage)

list of areas that will change with the next update

move your base to avoid lose

 

GPS location: 35.0 / 24.0

spawn point: Canyon 2
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 26, 2017, 06:36:41 AM
Current version: 264.16
- Fixed a server crash with rafts.
264.15
- Fixed Artifact Crates having no Artifacts within them.
264.1
- Fixed structure startup crash. Highly recommend all servers hosts immediately upgrade to this version!
Title: Re: -NRU- Ark Server updates
Post by: Watter on July 29, 2017, 09:52:17 PM
Current version: 264.2
- Fixed boss scaling for multiplayer sessions (approximately 67% easier)
- Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised"
- Client-side CPU optimizations
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 04, 2017, 06:39:25 AM
Classic Flyers Mod update

Update: 3 Aug @ 9:43pm
v2.5

Improved landing AI for Classic Quetzal and Classic Wyvern. (matching core-game Patch 259 changes)
Classic Quetzes now fit through hatch frames. (matching core-game Patch 260 changes)
You can now fish while on a Classic Pelagornis. (matching core-game Patch 260 changes; functions exactly like core-game version: only works while pela is landed on water)
Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames. (matching core-game Patch 262 changes)
Classic Quetzes now use Heavy Combat Music. (matching recent core-game change to quetzes from unknown patch; have noticed no difference to music - might be an upcoming core-game feature)
Classic Wyverns now use Heavy Combat Music. (core-game wyverns do not have this feature enabled - seems to be an oversight on WC's part; have noticed no difference to music - might be an upcoming core-game feature)
Double checked all the code I had previously guessed at in order to allow the Tapejara to wear the Tapejara Tek Saddle before it was added to the DevKit. Everything previously added was identical to what was officially added. Added a new core-version function for better rotation to classic version. Found a recent change to tapejara take off/landing script and matched it.
Pre-setup necessary functions to allow compatiblity for upcoming core-game quetz and wyvern tek saddles. (Success will depend on WC setting them up like the existing tek saddles; if WC does anything weird/different with them, they will not be compatible.)
Classic Griffin has been added.
It functions exactly like all of the previous/existing Classic Flyers including, but not limited to the following:
Automatically replaces all tamed and wild core-game/vanilla griffins, just like how other Classic Flyers work. (This includes being incompatible with any mod which also alters the core-game/vanilla griffins and having no effect on mods which add completely new griffins.)
Has all "classic" stat adjustments: Can level speed (approx +2.5% per speed level added), riders and carried targets have weight reduced, stamina regens quicker, imprinting bonus to speed, etc, bringing it in-line with all other Classic Flyers.
Stats can be adjusted with the Classic Flyer server ini codes as well as new griffin-specific species ini codes.
Classic Griffins can use the Wyvern Stone, allowing them to wear saddle skins and gain a small armor boost.

Note: This update does not include Ragnarok's Ice Wyvern as that beastie wasn't included in the most recent DevKit. A "classic" version of the ice wyvern will not be added to this mod until the base version is added to the DevKit. Please direct any and all questions concerning Ice Wyverns, including when they might be added to the DevKit, to the Ragnarok and WC dev teams.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 13, 2017, 04:19:11 PM
Current version: Current: v264.5

- Fixed grappling hook exploit.
 - Fixed bloomquality issue when using -SM4.
 - Fixed missing Redwoods terrain texture on The Center.
 - Fixed in-game chat bug.
 - Slight nerf to health / saddle armor / damage reduction for tank dinos (i.e. Turtle, Bronto, Paracer, Trike, Diplo)
 - 15% decrease on ghille armor durability.
 - 10% damage increase to the Auto Turret.
 - Slot count in industrial grill increased.
 - Night Vision googles crafting and repair cost decreased.
 - Gas mask crafting and repair cost decreased.
 - Mammoth damage increased by 15%.
 - Base stamina of Plesio greatly increased.
 - Decreased Fabricated sniper rate of fire.
 - Tek Grenade damage greatly increased.
 - Reduced health scaling per added tame level of Thylacoleo.
 - Oil Pump and Beehive now restricted to slot cap (and slot cap increased for both).
 - Fixed Baby Daeodons eating too much food.
 - Fixed typo with Pachyrhino Saddle
 - Direbears can now harvest white/purple flowers on Scorched Earth.
 - Moved to the Chem Bench to level 82.
 - Titanosaur spawn on Carno Island reduced to max 1.
 - Auto Turrets can no long shoot through dino gates.
 - Increased the distance at which you can paint on a canvas with a paint brush.
 - Canvases can now be placed on Refrigerators and on Vaults (yay pretty organization!).
 - Spray Painter can now be used underwater.
 - Fixed Beer Barrel decay time to proper value (was erroneously long previously).
 - Potential Auto Turret fix for dive-bombing griffins.
 - Fix for Tuso being able to push tames under terrain and insta-kill them.
 - Lava can no longer be used to irrigate.
 - Fixed spectator crash.
 - Element charge is now removed from items when transferring items that consume element.
 - Fixed issue where crop plot could not be placed in the Scar on Scorched Earth due to needed a "sunlit location".
 - Fixed issue where Wind Turbines would function in underwater caves.
 - Fixed mod issue where using mods would duplicate emotes in the emote wheel.
 - Turrets will now no longer shoot your unclaimed babies (or the unclaimed babies of your allies).
 - Whips can no longer be used to disarm in PVE.
 - Fixed issue where Morellatops would slide around while walking and eating.
 - Fixed an exploit used to get under the world map.
 - Fixed issue where Rex, Giga, and Tuso would not properly loot inventories.
 - Fixed an issue where equpping a saddle with a torch on it onto a dino would instantly set the torch durability to zero.
 - Spyglass and GPS now usable on all underwater dinos.
 - Fixed inventory issue where the inventory would display "items removed" when stacks were being completed, and no items were actually removed.
 - Fixed issue where tents could not be removed from platform saddles.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 17, 2017, 05:55:50 AM
Current Version: v265.0
- Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
- Tameable Titanoboas!
- New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
- New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
- Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
- 1/4 sized Ragnarok map update (the "Southwest Update"):
https://survivetheark.com/index.php?/forums/topic/211287-ragnarok-dlc-patchnotes-eta-29th-august/
- Eggs no longer fall through structures during rendering.
- Baby ovis should no longer fall through structures after being born.
- Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
- Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
- Crops can now be fertilized be pressing E on them instead of having to open the inventory.
- Hatching and Gestation progress bars now include countdown timers as well as percentages.
- The structure limit is now properly indicated to the player once the limit is reached.
- Storage boxes now indicate if they are full without having to open them.
- Corrected spelling of Pulminoscorpius.
- Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
- Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
- Fixed 3 exploits used to get under the world map.
- When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 19, 2017, 04:41:55 AM
All Mods updated  :glasses2:
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 19, 2017, 05:18:56 AM
Current Version: v265.1
- Fixed a renderer crash and further increased render thread / Options performance.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 23, 2017, 06:20:56 AM
Current Version: v265.284
- Ragnarok map fixes: https://survivetheark.com/index.php?/forums/topic/233157-ragnarok-patch-notes/ - Please note that this update is not backwards compatible, so it is very important that Unofficial Servers update to the latest version: 265.284
- Fixed dinos appearing to fall through ceilings on the client. It may take a minute or so for the server to correct the creatures.
- Fixed buffer overflow error occurring when logging into very dense bases.
- Fixed certain values being edited that allowed unintended visual changes to be made to the ini files.
- Review and changes made to graphical presets.
- Fixed an issue where players would fall through ceilings when logged out on top of them.
- Fixed issue where binding "E" to middle mouse button wouldn't function properly.
- Fixed eggs falling through structures (for real this time).
- Fixed rex saddle positioning in dye UI screen.
- Fixed Industrial Cooker and Beer Barrel from accepting fertilizer due to crop plot change.
- Fixed a visual issue where the Megalosaurus would appear to be sleeping instead of unconscious.
- Added swing delay to the Electric Prod.
- Fixed issue where canvases were not able to be placed on the Refrigerator.
- Fixed a visual issue where the player in inventory would appear as a silhouette.
- Improved collision on large hatchframe.
- Allowed the dye UI to stay open after jumping to paint.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 24, 2017, 06:25:11 AM
Current Version: v265.3
- Ragnarok map fixes: https://survivetheark.com/index.php?/forums/topic/233157-ragnarok-patch-notes/ - Please note that this update is not backwards compatible, so it is very important that Unofficial Servers update to the latest version: 265.3
- Fixed "Setting the UI General scale to the lowest makes it so you cannot drag items down into some hotkey bars."
- Fixed "cant use escape or enter to close naming box after taming"
- Added a ramp snap point on the inside of giant hatchframes
- Dye UI: Double Clicking (also double pressing (A) button) on a color region now dyes it
- Lowered dino HUD popup when looking at a titanoboa
- Fixed area of TheCenter 'Lava Island' with improperly functioning dino spawns on servers.

 Current Patch Ragnarok map:

    Added Manticore/Dragon encounter
    Reduced Proxy mesh allocation ~80%
    Huge opti for level streaming.
    Added some more biomes in new areas. Wind/Temp
    Added any missing post/physics volumes
    Fixed many TP/Collision issues
    Reduced some spanws to bring total count to around 26-28k Dinos
    Configured starting zones to be a bit more friendly.
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 25, 2017, 06:15:32 AM
Current Version: v265.5
- Placing rafts now requires standing on solid ground (no dynamic structures either)
- Fixed: as client While using tek leggings, attempting to super sprint and running out of element (or having none) causes camera to be stuck facing forward.
- Fixed an issue where on client PC dragging directly onto the empty area within a folder would actually not put the item into that folder on the server (leading to a de-sync, when you'd re-enter the inventory you'd see the items at the root)
- Dragging DIRECTLY onto Inventory Folders , local and remote, now puts the items into those folders (the exception is the 'up level' icon, doesn't do anything)
- Transfer All To and From Inventories, in the root folder level, will now ignore items in subfolders of the inventory you're transfering out of.
- Fixed: Pressing R1 to cycle snap points while mounted, caused camera to cycle through 1st and 3rd person view.
- Fixed behavior of Text Input pop-up when using gamepad
- Fixed: When creating a folder, it didn't show it unless you reopen the inventory, or press folder-toggle button.
- Altered tamed Griffin fly speed when near targets to better attack them
- Fixed a sideways platform building bug
- Respawn / Fast Travel UI now has a bed search textbox
- Fixed ScorchedEarth rocks having incorrect destruction mesh material
- Fixed some third person camera interpolation jitters
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 30, 2017, 05:44:45 AM
Current Version: v267.0
- New Creature: The Otter!
- Endboss and Ascension.
- Ice Wyvern remodel and they're now uploadable.
- Official System Anti-Duping systems.

v266.0
- Ragnarok Hotfixes
- Implemented initial upload timer for dupe prevention
- Created blocking volumes for key areas in PvE servers (not enabled on Legacy Servers)
- Rafts can be demolishable across all servers after a period of time.
- Implemented new Host UI
- Marked designated servers as Legacy, check the Legacy filter if you cannot find your Official PC Server.
- Resolved 2 server crashes related to structure placement
- Turrets can now shoot through ragdolls you are dragging
- Fixed a rare issue where local profiles would sometimes corrupt
- Primitive+ now has its own save directory
Title: Re: -NRU- Ark Server updates
Post by: Watter on August 31, 2017, 06:53:27 AM
Current Version: v267.2
- Ice Wyvern is now properly transferrable in Cross-ARK
- Fixed issue with not being able to Cross-ARK transfer between Password-Protected Unofficial Servers

v267.17
- Fixed various client crashes.
- Fixed server browser "Join" button changing into non-functional "Wait" button
- Disabled expensive "Distance Field Ambient Occlusion" effect by default, even on Epic settings. Users can re-enable it manually in the Options if they wish for highest quality graphics, at a performance cost.
- Fixed Cluster Session List UI incorrectly applying search filters
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 03, 2017, 07:20:43 AM
Mods updated  :sleepy2:
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 04, 2017, 06:26:57 PM
Current Version: v268.12 +Mods
- Increased Phoenix base HP by 40%. [i[Requires Server Update.
v268.11
- New Creature: Phoenix!
- Fixed some UI text display/alignment issues
- Client-side CPU performance increase

v267.3
- Added server-side support for "Aberration" Season Pass cosmetics. Requires Server Restart.
v267.21
- Enabled player Gamma control on Official PvP servers
- Options Menu Added keybindings (default unassigned) to player Gamma1 (low) and Gamma2 (high) settings, and textboxes to specify custom Gamma values for each.
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 05, 2017, 07:10:16 PM
Current Version: v268.2
- Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200%
- Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input
- Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc).
v268.13
- Made Phoenix 3x more common to find on Scorched Earth. Requires Server Update.
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 16, 2017, 09:09:14 AM
Current Version: v269.0 + Mods Update
- Fixed a bug with the Phoenix where you could set dinos alight from a far distance
- Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
- Fixed a bug where you could unlock super speed with the TEK Jet Pack
- Fixed a bug where setting the server fps to 2.5 would launch you across the map
- Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
- Fixed an issue where you weren't able to name your character preset in character creation
- Fixed an issue where Ankylosaurus would get stuck in the air
- Major networking change to resolve client disconnections when structures are destroyed.
- Fixed a bug where u could tame and damage Phoenix when not in Superheat.
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 19, 2017, 06:33:30 PM
Current Version: v269.2
- Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters.
- Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
- Reduced Flamethrower Damage from base 100 per second to 30 per second.
- Flamethrower Direct Damage is now affected by Armour.
- Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
- Chainsaw not able to attack whilst running
- Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
- Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
- Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
- Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor.
Chitin:
Direct Torpor Armor Mult: 0.07 (Was 0)
Indirect Torpor Armor Mult: 0.035 (Was 0)

Metal:
Direct Torpor Armor Mult: 0.15 (Was 0)
Indirect Torpor Armor Mult: 0.06 (Was 0)

Riot:
Direct Torpor Armor Mult: 0.25 (Was 0.25)
Indirect Torpor Armor Mult: 0.12 (Was 0)

Tek (remember there are no Tek qualities):
Direct Torpor Armor Mult: 0.7 (Was 0)
Indirect Torpor Armor Mult: 0.7 (Was 0)

v269.1
- Client-side update to fix "Direct3D Device Lost" errors.
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 23, 2017, 11:43:15 AM
Current Version: v270.1
- Client: Fixed Tek Armor clipping into view when using Tek Sword
- Client: RMB should no longer activate the "charge" attack of the Tek Sword & Gloves when cancelling structure placement
- Client: In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory).

v270
- New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
- New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
- New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
- TrueSky memory usage fix
- Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 21, 2017, 07:35:09 AM
Current Version: v272.3
- Optimized Ground Clutter rendering, saving significant CPU and GPU performance
- Re-added HDR support in Options Menu (Fullscreen Exclusive mode only, and requires native resolution for many TV's)
- Added 2 additional Aberration Cosmetics to Season Pass: Bulbdog Mask and Reaper Helmet

v272.2
- Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20.

v272.1
- Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients.

v272.0
- Fixed a server crash that some hosts were getting after uninstalling certain mods.
- Re-Added "My Survivors" menu option
- Temporarily removed HDR option, was causing some graphics issues at the moment.
- Big Ragnarok update: 20% more map area, various changes and fixes, full Ragnarok notes here: https://survivetheark.com/index.php?/forums/topic/260921-ragnarok-sw-desert-update-1011/

v271.3
- Added HDR Graphics Option (Experimental, Fullscreen Mode only, NVIDIA only, may only work up to 1080p on certain drivers)
- Fixed Server List refreshing when adding/removing Favorites
- Fixed Doed Level Up Animation
- Fixed Plant Turrets vs Proning Players
- Fixed Griffon Backwards-Fly-Run

v271.21
- Fixed impact decals that were not rendering.

v271.2
- Fixed a method that was being used to push characters underneath the ground (Requires Server Update.)
- Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update.)
- Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update.)
- Fixed a server loading crash that some mod-users were seeing (Requires Server Update.)
- Fixed remote keypads not working properly on certain legacy servers.

v271.17
- Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Can still be forcefully enabled with -forcenetthreading

v271.16
- Fixed an spawn issue with Ragnarok Golems
- Changed TekLight structure settings to use "Tek Tier" properties (damage resistances)

v271.15
- Further improved performance of ?bRawSockets servers by eliminating threading "critical sections"
- Added -nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, on Linux in particular)

v271.11
- Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods.
- Fixed client side dino initialization crash.
- Fixed with issue with local events on client.
v271.0
- Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures).
- ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets
- Fixed some boss exploits.
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 27, 2017, 07:36:08 PM
Current Version: v273.0  :hello:
- Added the capability to "Lay On" Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on bed, you'll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be damaged and killed when on the bed).
- Added the capability for another player to "Lock" handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc). When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure, and be forced to sit on the structure. This state persists across logging out as well. Another player can also "Unlock" you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners.
- When handcuffed, Poop now is forced directly into Slot 1. Prisoners can consume it rapidly as it builds up to attempt suicide.
- Fixed saving/loading of Lamp Post Light intensity value.

v272.35
- Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering.

v272.3
- Optimized Ground Clutter rendering, saving significant CPU and GPU performance
- Re-added HDR support in Options Menu (Fullscreen Exclusive mode only, and requires native resolution for many TV's)
- Added 2 additional Aberration Cosmetics to Season Pass: Bulbdog Mask and Reaper Helmet

v272.2
- Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20.
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 27, 2017, 07:36:52 PM
+Mod updates  :hello:
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 29, 2017, 12:16:06 PM
Current Version: v273.11 :hello:
- Can no longer attach floating structures when on a flying dino platform.
- Dropping Inventory-deposit structures onto platform saddles now counts them against platform-tame limit.
- Fixed some cases of Turrets not properly shooting players.
- Fixed some cases where Beds were causing collision glitches.
- Can no longer place Beds onto Pillars, was causing issues.
- When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player.
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 30, 2017, 08:46:52 PM
Current Version: v273.22  :hello:
- Fixed a case where clients would desync when picking up a player or a dino
- Fixed a case where the number of items inside storage would not correctly display/update

v273.2
- Optimized spatial partition logic for large-worlds (i.e. Ragnarok) to boost server performance.
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 04, 2017, 07:53:05 PM
Current Version: v273.63  :hello:
- Fixed issue in prior build where players could see and fast-travel into other Tribe's beds. Requires server update, Recommend servers upgrade to this version

v273.62
- New server options to auto-unlock specific or all Engrams (all Engrams will also use the Engram level Override settings, if any):
Game.ini

[/script/shootergame.shootergamemode]
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_TekTeleporter_C",LevelToAutoUnlock=0)
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3)

OR

[/script/shootergame.shootergamemode]
bAutoUnlockAllEngrams=true

- Tek Teleporters now have an "Enable Public Teleportation" toggle option, which allows any team to teleport with them. Only "public" Teleporters will see other "public" Teleporters on the minimap (as well as any non-public Teleporters of that player's Team).


v273.6
- Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot items aren't lost
- Fixed Plant Species Y to passively lose HP over 30 mins (as originally intended), made them and all traps not placeable within small range of another trap (as originally intended), made Species Y trap apply piercing damage to victim
- Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit
- Daedon no longer heals Titanosaur
- Fixed a way to get unconscious players under-the-ground
- Fixed invisible grapple wall on TheCenter
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 11, 2017, 07:59:34 AM
Current Version 273.67  :hello:
- Protected against an issue with Recipe Crafting and applied retroactive detection. Requires server update.

v273.64
Unversioned Hotfix: changed Plant Species Y collisions to properly receive projectile impacts.
- Changed Tek Teleporter "public mode" toggle to only be available for Tribe Admins.
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 18, 2017, 09:50:23 PM
Current Version v273.75  :hello:
- Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Updated.

v273.74
- Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets):

Game.ini
[/script/shootergame.shootergamemode]
bLimitTurretsInRange=true

You can read more about the upcoming Turret Limit change here:
https://survivetheark.com/index.php?/articles.html/mysterious-mysteries-introducing-community-crunch-109-ark-news-r602/

v273.7
- Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding "SupplyCrate" will override ALL supply crates. Furthermore, you can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true ).
- Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc). Requires server update, recommended update!.

v273.692
- Fixed downloading Dinos beyond a Tribe or Player's personal Tame Limit, and fixed an issue where you couldn't download Dinos on PvE servers.

v273.68
- Fixed a collision issue with chairs. Requires server update.
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 22, 2017, 07:18:21 AM
Current Version v273.8  :hello:
- Fixed a key performance issue with PhysX. Recommended Server Update!

v273.76
- Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Updated.
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 26, 2017, 08:42:59 AM
Current Version v273.86  :hello:
- Implemented more parallel rendering code, boosting client CPU render performance by ~10%
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 02, 2017, 04:37:04 AM
Current Version v274.0  :hello:
- Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot.

On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini:

bLimitTurretsInRange=true
LimitTurretsRange=10000
LimitTurretsNum=100

(Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets)

- Doubled Tek Turret Damage

v273.86
- Implemented more parallel rendering code, boosting client CPU render performance by ~10%
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 17, 2017, 07:25:35 AM
Current Version 275.4  :hello:
ARK:
- Fixed Megalania not dropping their toxin
- Fixed a issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer
- Bear traps now take 12 seconds (large) and 10 seconds (small) to activate
- Fixed multiple building cases where structures would not be placed (i.e cables and wires)
- Fixed a bug which would cause the Giga to rage eaiser than desired.
- Fixed a bug which would allow you to get under the map

Ragnarok:
- Reduced the Griffin's base HP by 30%
- Reduced the Griffin's HP gained per level (wild) by 25%
- Reduced the Griffin's HP gained per level (tamed) by 22%
- Reduce the Griffin's Base stamina by 10%
- Reduced the Griffin's diving swipe damage by 50%
- Reduced the Griffin's dive bomb damage by 25%

Aberration:
- Doubled the number of supply ceates per zone and made them last twice as long
- Fixed a case where the Glide suit would cause you to float up against gravity
- Fixed a case where Charge Batteries would not correctly drain in electrical structures
- Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting
- Fixed a case where the camera view would flip when using climbing picks
- Prevented fertilized eggs from being transferred on servers not using the allow foreign dino setting
- TEK Bed no longer clears the Reaper Offspring buff
- Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints
- Molerat saddle no longer looses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50%
- Fixed multiple cases of invisibility for the Rock Drake and Basilisk
- Fixed a case where a character would be stuck in the floating state when uploading dinos
- Fixed multiple cases where Ravagers could get through the map
- Fixed rugs not being freeform painted, or painted when placed on foundations.
- Fixed a bug which allowed climbing dinos to move when encumbered
- Removed the wood decal from Plant Z
- Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshhold)
- Fixed a case when climbing with the Rock Drake would rotate your vision
- Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds
- Flying fast with glider should now be less rubber-bandy

275.34
- Fixed graphical issue when running with -norhithread (stability mode for certain graphics cards configurations)
- Fixed crash when taking Super Resolution screenshots with Ansel

275.33
- Fix for Sarcos spawning in noob pool
- Wild non-alpha Reaper Kings no longer grant XP
- Platform switch collision is improved to allow you to easily directly climb onto it with an ladder attached to the elevator track
- Wood elevator platform weight limit increased
- Wood elevator can now be lifted while it's falling to stop it, and (once client update it posted) you can now repeatedly click the lift command without having to re-open the action wheel
- Remaining fix for Mod Class replacements
- Postprocessing Error fix
- Players who are getting D3D Device Lost Error should try running with "-norhithread" in launch arguments. If that resolves the problem, we'll be able to implement an automatic fix in next update.
- Fixed Radiation sound playing even when you had Hazard Suit on

275.32
- Aberration Dinos can now be properly downloaded on ARKs other than Aberration. Requires Server Update.

275.31 Requires Server Update.
- Fixed Linux client crash
- Fixed server language crash
- Fixed Mod class replacement priority (Dino replacements etc)
- Reduced Cavewolf damage by approximately 40%
- Increased Wild Basilisk HP by 50%
- Increased Wild Reaper King Damages by 300%
- Made Aqua Shroom properly restore Water stat
- Added Nameless to certain areas of Biolum Chamber where they were missing
- Removed Piranhas from starting-area pool
- Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses.

v275.2
- Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. Requires Server Update.
- Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. Requires Server Update.
- Exported & Included latest Localization Manifest files on client, for translation

v275.11
- Made Distance Field Ambient Occlusion setting not affect the lighting of Aberration (which doesn't use the technique)

v275.1
- Fixed a client-side crash issue with certain mods such as Structures+, and other renderer edge cases

v275.0
- Aberration Release!

- Parallel (multi-threaded) renderer for faster SM5 graphics
?CrossARKAllowForeignDinoDownloads=true
ShooterGameMode (modifies corpse AND dropped box lifespan)
float UseCorpseLifeSpanMultiplier;

- ShooterGameMode: (multiplier, default 4)
GlobalPoweredBatteryDurabilityDecreasePerSecond;

- Fixed water rendering on Mac & Linux

- Heavy Turret & Tek Turret rebalance

v274.12
- Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures)
- Repairing a Structure now leaves the "Repairing" state properly as a client
- On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 20, 2017, 03:50:05 PM
Current Version 275.44  :hello:
- Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino. Requires Server Update.
- Fixed climbing Rock Drake not being able to damage targets. Requires Server Update.
- Fixed Cavewolf getting stuck when dismounting/remounting on zipline.

275.43
- Updated localizations to include Aberration. Added new localization: Ukranian
- Fixed Mac/Linux water flickering
- Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update.
- Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update.
- Fixed Zipline crash. Requires Server Update.

275.42
- Fixed another issue with Mod Class replacements when loading savegames (for Classic Flyers to replace regular Flyers' Inventories, etc). Requires Server Update.
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 21, 2017, 07:32:57 PM
Current Version 275.53  :hello:
- Fixed Zipline collision issue. Requires Server Update.
- Fixed server crash with inventories.

275.52
- Fixed Rock Drake aerial pounce on Aberration
- Fixed Rock Drake losing forward-momentum when jumping off ground
- Chain-Bola'ed Rockdrakes can no longer move while climbing and Bola'ed
- Fixed Ravager getting stuck when dismounting/remounting on zipline
- Fixed inability to activate weapon attachments ('N' key)
- Fixed Grappling players into Tek Shield (detaches Grapple)
- Fixed kiting Nameless into Fertile areas of Aberration (they'll now leave when they go underground in such areas)
- Reduced rate of battery depletion in structures by 33%
- Rollrats now have 20% weight from Wood, but 100% weight from Stone, as intended
- Aquatic Mushrooms reduce Biolum Poison debuff by 5 seconds per consumption, rather than 1
- Fixed issue with cavewolf being offset above zipline when reconnecting to server
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 21, 2017, 09:53:18 PM
Current Version  276.0  :hello:
- Added Ragnarok 99%-complete expansion
- Aberrant Megalosaurus now properly lay Aberrant eggs
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 29, 2017, 07:57:55 AM
Current Version v276.12  :hello:
- Fixed issue with dungeon-buttons not working on Ragnarok. Requires Server Update.
- Fixed Landscape collision issue on Ragnarok. Requires Server Update.

276.11
- Fixed several Dino collision issues. Requires Server Update.
- Updated Ragnarok with several over-spawn and level-of-detail fixes. Requires Server Update.
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 29, 2017, 08:00:55 AM
Automated Ark Mod  :hello:

Update: 29 Dec
-Fixed engrams in crafting stations
-Fixed Imprint Kibble using less than 100% setting
-All crafting stations (smithicator, top, and chem bench) should have their respective aberration items craftable in them.
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 07, 2018, 11:10:14 AM
Current Version 276.21  :hello:

- Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes
- Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate)
- Aberration: Crafting an Element now gives you THREE Element items
- Aberration: Endboss projectiles now target invisible rockdrakes
- Aberration: Camera Shake slider now scales down the earthquake shakes (except when rock-climbing where it's critical to avoid falling!)
- Aberration: Fixed various server-side map holes
- Fixed several cases where you could get through the world geometry
- Massively improved Tamed Reaper stats
- Fixed Aberration Kibble craftings
- Aberrant Baryonyx now yields correct Aberrant egg
- Ragnarok: Fixed over-spawner issue and trigger issues
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 15, 2018, 07:46:26 PM
StackMeMore Update  :hello:

Update: 15 Jan @ 1:22pm
Version 1.34

Added Aberration DLC Items
Added Available Static Meshes
Updated PGD
Added DLC Items to Admin Tool
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 22, 2018, 09:06:22 PM
Mod update  :hello:

Stuctures +

Update: 22 Jan @ 11:58am
- S+ Fence Foundations & Fence Supports will no longer give foundation support when placed on other structures
- Automation structures (ie Farmer, Item Collector, etc) will now refresh their own inventory prior to performing their duties (this will clear any spoiled items from their inventory)
- Removed the Hat & Offhand slots from structures that could equip armor
- The S+ Converter will now warn the player when an item can't be converted(either when its not a valid structure for conversion or the player lacks the engram)
- Fixed issue with Craft All Instant not correctly crafting crystal in the Grinder
- Dedicated Storage Intake can no longer be processed by the Grinder
- Dedicated Storage will no longer pull fuel from structures when using the consolidate option (ie it will take wood from a storage box but not a forge)
- Depositing to either Dedicated Storage or Intake will no longer take items from your hotbar
- You can now set the Dedicated Storage Intake to take items from any dino that touches it (enable this via radial menu)
- Fixed issue that caused range of Dedicated Storage Intake to visually scale with upgrade level
- Fixed issue that prevented a Dynamic Gate from being demolished when set to automatic
- Fixed issue that prevented the Tek Dynamic Gate from opening & closing (visually)
- Fixed issue with Gardener blacklist not saving correctly
Title: Re: -NRU- Ark Server updates
Post by: Watter on January 26, 2018, 07:30:31 PM
Current Version 276.43  :hello:
- Fixed a client rendering crash associated with certain mod maps
- Fixed an under-meshing exploit. Requires server update.
- Fixed CrossArk transferring issue. Requires server update.

Classic Flyers Mod
Update: 26 Jan @ 12:41pm
v2.82
Corrected the exotic spawning option for Classic Rock Drakes on non-aberrant maps.
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 04, 2018, 07:56:36 AM
Current Version 276.48  :hello:
- Fixed disconnect issue on Ragnarok. Requires server update.
- Fixed a character transfer issue. Requires server update.

276.47
Requires server update.
- Fixed an issue where foliage might not be synced properly when teleporting between large bases.
- Limited single chat length to 256 characters.
- Fixed characters being lost during Ascension.
- Fixed (we think) characters potentially being lost during Cross-ARK transfer
- Fixed Aberration Power Nodes not recharging properly.
- Fixed a weapon exploit.
- Fixed a collision exploit.
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 04, 2018, 02:20:21 PM
Current Version: 276.493 (Server)  :hello:
- Fixed an issue with character transfers on Official Servers, that may have caused characters to be duplicated when transfering.
- Important note regarding Ascension on the latest update: https://survivetheark.com/index.php?/announcement/147-note-for-players-regarding-ascension-please-open-terminaltribute-before-ascending/
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 07, 2018, 07:09:35 AM
Current Version:277.0  :hello:
- Fixed an hack/exploit! More details here: https://survivetheark.com/index.php?/forums/topic/304008-pc-major-version-277-vulnerability-fix/
- Updated Ragnarok with various fixes and tweaks
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 11, 2018, 11:11:32 AM
Current Version:278.1  :hello:
- Fixed issue where Gigantopithecus were not loading their stats values from previous savegames. Server upgrade required!
- Grinding Tek structures no longer yields Element Shards

278.0
- Revamped Dinos: Procoptodon, Gigantopithecus, Direbear, Direwolf, T-Rex, and many new features and fixes, with full patch note details here:
https://survivetheark.com/index.php?/forums/topic/302049-tlc-phase-1v278-patch-notes/
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 13, 2018, 10:30:27 PM
Current Version:278.2   :hello:
- Increased the Procop's weight properly as mention in the TLC patch notes.
- Fixed an issue with misaligned Direwolf sniff animation.
- Fixed the Rex's missing color region.
- Fixed an issue where the Mini Map Marker wouldn't display correctly in certain areas of the game.
- Slightly decreased Rex's ability to climb slopes.
- Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn't be transferred off of Aberration.
- Fixed an issue where the Argent was missing its flying animation when using some mods.
- Fixed an issue where the Karkinos couldn't jump underwater.
- Fixed a crash that occurred when loading mods in single player.
- Fixed an issue where armor would stack on the client side when using folders.
- Fixed an issue where the Procop was not able to pick up flyers in its pouch.
- Fixed an issue where the Procop's pouch would not stay open over server restart/relog in single player.
Title: Re: -NRU- Ark Server updates
Post by: Watter on February 23, 2018, 09:25:47 PM
Current Version: 278.46 (Client Side)  :hello:
- UI optimization

278.4
- Concluded the Valentine's Day event!
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 01, 2018, 07:24:55 AM
Current Version: 278.54  :hello:

All Servers
* Fixed an exploit that allowed players to get through the map/mesh
* Fixed issue where a second instance of certain boss fights could be started while someone was already inside
* Reworked extinction mode save nuking to kill subfolders as well
* Increased plantx projectile damage by 2.5x
* Projectiles do 3x damage to durability of chest pieces while a glider is attached
* Added logic to translate damage from player to their glider
* Set a 10s cooldown between glides
* Lowered glide speed by 40%
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 10, 2018, 10:56:22 AM
Current Version: 278.64 (And full Server Restart)  :hello:
- Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits)
- Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits)
- Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open)
- Lower glider cooldown to 3s

Upcoming Version: 279, "TLC Phase 2"
- Many bug fixes and quality-of-life improvements, misc features to be announced
- 6 Dinos Updated/Refactored/Reworked:
https://survivetheark.com/index.php?/articles.html/community-crunch-119-raptor-tlc-r690/
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 15, 2018, 07:09:23 AM
Current Version: 278.64  :hello:
- Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits)
- Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits)
- Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open)
- Lower glider cooldown to 3s
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 21, 2018, 06:26:29 AM
Current Version: v279.22 (TLC Phase 2) :hello:

Dino TLC - Argentavis!
- Receives a model update, animation update, texture update, and some new abilities:
- Can carry two creatures
C - grabs/releases creatures with beak
Right Click - grabs/releases creatures with claws
- Health regen buff from consuming corpses
- Saddle acts as a mobile crafting station
- Reduced the weight of various resources by up to 50%

Dino TLC - Parasaur!
- Receives a sound tweak and some new abilities:
- Alarm mode
Can be put in turret mode and check for nearby threats
Notifies you audibly and visually when threats are present
- Scare small creatures
C when ridden - scares away small/mid creatures
Toggle for alarm mode to have it automatically do it
- Scan
Can trigger a scan (right click) when ridden
Scans for nearby threats
Notifies you visually when threats are present

Dino TLC - Raptor!
- Receives a model update, animation update, texture update, and some new abilities:
- Pounce
Press right-click to pounce on a target
Pins small targets to ground for short period
Press left-click to attack repeatedly
- Pack Buff
Activates with C key when 3 Raptors are together
Increases damage resistance
Increases movement speed
Increases attack speed
Lasts 45s

Dino TLC - Sarco!
- Receives a model update, animation update, texture update, and some new abilities:
- Idles with mouth open now
- Death roll
Grabs its target and rolls dealing damage and disabling them
- Lunge
Can lunge towards a target in front of it
- 180 attack
Can spin in place to attack foes behind it
- Walkable
Allows friendly humans to walk on and stand on its back
Useful in water, you can move them to surface and use as a raft
- Swimming depth
Maintains its current depth when swimming
Can lurk just below the surface
- Piranhas Flee
Piranhas flee when they encounter a Sarcosuchus
Includes nearby ally Sarcos for players

Dino TLC - Spino!
- Receives a model update, animation update, texture update, and some new abilities:
- Water buff
Given when in water
Bonus movement speed
Bonus turning radius
Bonus attack damage
Bonus healing
Persists for short period after leaving the water
- Added Biped/Quadruped toggle C
Biped
Stronger attacks
Can turn in place
Quadruped
Faster movement speed
- Prefers prime fish for taming

Dino TLC - Trike!
- Receives a model update, animation update, texture update, and some new abilities:
- Ram
Charge up for short period
Longer it's charged, the faster it goes
Criplles target when hit
Knocks small dinos away while charging (charge a group of dodos to see)
- Rivalry buff
Given buff when nearby to large carnivores
Increases damage output slightly
Decreases damage taken slightly
Increases health by 10%

- Ragnarok update
Streaming bounds fix to help with memory
Fixed multiple holes, bugged beacons, and floating foliage.
Better lighting around LL dungeon
- Hole fixes for
Aberration
The Center
The Island
- Fixed an issue where Griffin feather colors appeared to be default in single player.
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 22, 2018, 08:56:59 PM
CCurrent Version: v279.225  :hello:

- Added support for ARK Park dino export feature

Current Server Version: 279.224  :hello:

- Temporarily allowed Ragnarok puzzle cave building to allow players to evacuate the area. This will last for one week in order for players to move out any creatures left here. On the 27th of March we will be disabling building, so make use of this time!
- Fixed an issue that caused the player to be ejected from the saddle when using the Raptor pounce
- Fixed a bug that made Moschops rideable
- Fixed an issue that caused pre-patch Argents to lack ability to craft in their saddle
- Fixed the looping of the Spino torpor animation
Title: Re: -NRU- Ark Server updates
Post by: Watter on March 28, 2018, 07:27:12 AM
Current Version: v279.23 :hello:

- Eggcellent Adventure content. Details on how to turn on (not enabled yet on official servers, TBA):
http://steamcommunity.com/games/346110/announcements/detail/1654384241440028827
- Multiple mesh/base exploit fixes
- Raptor Pack Buff now lasts for 45 seconds
- Global Banlist URL has been updated to http://arkdedicated.com/banlist.txt
- Fix Raptor Basic Attack audio
- Fixed Aberrant trike colourization
- Sarco can now hurt target on roll even if it can't carry it
- Fix for crash when equipping empty folder
- Updated Argent claw grab back to original weight restrictions
- Fixes for forceflee from Parasaur
- Fixes for Parasaur not attacking targets when ordered to
- Raptor can no longer pounce very small things like insects
- Fix for trike getting stuck charging
- Players can no longer build in the puzzle cave on Ragnarok
- Fixed a bug where Spino Hydration buff would timeout unexpectedly
- Pinned target no longer stays down if Raptor is killed
- Removed pounces while being carried
- Fix for Argent grabbing through walls
Title: Re: -NRU- Ark Server updates
Post by: Watter on April 06, 2018, 06:07:07 AM
Current Version: v279.242 :hello:

- Fixed tamed Oviraptors getting bunified
- Fixed game exploits involving using a BattlEye bypass to ignore pin codes, access storage and the exploit the ascension mechanic
- Fixed torch placement on tlc2 saddles
- Moschops is now rideable!
- Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances
- Fixed friendly Raptor pounce dismounting nearby riders
- Multiple fixes for Chick Hat placement
Title: Re: -NRU- Ark Server updates
Post by: Watter on September 28, 2018, 06:52:36 AM
Current Version: 283.112 :hello:

- Fix for climbing pick exploit
- Reduced timers on official servers to 15 minutes (previously 30)

v283.101

- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half
Title: Re: -NRU- Ark Server updates
Post by: Watter on October 17, 2018, 07:31:14 AM
Current Version: v284.104  :hello:

- Extinction Chronicles V
            - Added Tek Quetz
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (black, red, green, purple, white, blue)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
            - Increased maximum player level by 1
- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Increased damage range for players/dinos on surface of Aberration
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 11, 2018, 09:30:28 AM
Current Version: 286.104  :hello:

Disabled element veins due to base destruction issues, will be re-enabled at a later time
Title: Re: -NRU- Ark Server updates
Post by: Watter on November 17, 2018, 09:13:01 AM
Current Version: 287.100  :hello:

Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates 
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor

Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered 
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr

Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

Enforcer
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Kibble
- Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek

Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer
- Fixed issue with third-person view

Tek Bridge
- Fixed placement for allied tribes

Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20

General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo

286.104


Title: Re: -NRU- Ark Server updates
Post by: Watter on December 01, 2018, 07:30:50 AM
Current Version: v287.110  :hello:

Managarmr
- Improved Managarmr's ice breath accuracy
- Buffed Managarmr stamina regen slightly
- Managarmr babies can now be trained to behave better 
- Managarmr babies will no longer lose patience 100% of the time when following

Velonasaur
- Velonasaur will no longer hit the area underneath large dinosaurs
- Velonasaur head whip should no longer harvest bodies
- Fixed issue with spines not always appearing on non authoritative clients
- Velonasaur head whip no longer shoots through walls
- Fixed Velonasaur spines shooting through shields
- Velonasaur now grounds flyers slightly faster

Corrupt Dinos
- Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital - Supply Drop
- Fade out added to Corrupt dinos when teleporting
- Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
- Corrupt Dinos now deal more damage to Tek Shields

Titans
- Titans despawn timer checks only regard players within the arena
- Potential fix for increasing timer after long cooldown scenarios
- Increased starvation time for Titans (~30m to just over an hour)
- Consuming Kibble will no longer increase food for Titans
- Remove cooldown in singleplayer - Titan summon

Desert Titan
- Prevented flocks from being able to hit through buildings/terrain
- Flocks will now dismount riders during the boss fight
- Prevent encumbered players from moving on Desert Titan

Forest Titan
- Fix for Forest Titan hitting things through ground terrain
- Forest Titan arena wyverns now take damage from Forest Titans
- Trees will now be cleaned up after Forest Titan is despawned

Crashes
- Fix for crash caused by garbage collected replicated properties
- Fix server crash when running DumpDinoStats cheat as a spectator
- Fixed server crash related to Forest Titan and damage numbers

Mek
- Fix for Mek occasionally consuming 1x element when not refueling
- Improved accuracy of the Mek sword swing when the server is running at less than 10 fps
- Prevented the Q button from allowing spyglass use while riding the Mek

Enforcers
- Reduced damage taken from corrupted dinos by 60%

Connection
- Reduced disconnects

Localization
- Updated localization strings from CrowdIn

CryoPod
- Cryo freezing is now reported in tribe log

Snow Owl
- Snow Owl is now much better at actually hitting things with their melee attacks

Gasbags
- Gasbags is now much better at actually hitting things with their melee attacks
- Allowed rider to fish from Gasbags

Element Vein
- Fixed replication issue with secondary Element Vein colors

Orbital Supply Drops
- Supply Crate shields take damage from projectiles/other damage sources again

Delivery Crate
- Engrams no longer count towards delivery crate weight

Scout
- When controlling a Scout, any voice chat comes from the Scout rather than the player controlling the Scout.

Maps
- Non-crater forest Redwoods will no longer take damage and fall

Gacha
- Fixed for Gacha sadness not resetting in SP
- Fixed for dummy items getting left in Gacha inventory

Robots
- Set Gnashed attack to not affect robots (allo bleed attack)

Extinction
- Disabled flyers in Forest Titan artifact cave

287.103 - server only

- Fix for saddle dupe method

287.102

- Fix for Mek damage bug that was caused by low server FPS
- Fix for some timeout false positives to servers

287.100

Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates 
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor

Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered 
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr

Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Encapsulate frozen time reduced

Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

Enforcer
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Kibble
- Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek

Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer
- Fixed issue with third-person view

Tek Bridge
- Fixed placement for allied tribes

Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20

General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
- Disabled flying in artifact caves

286.104

- Disabled element veins due to base destruction issues, will be re-enabled at a later time

286.103

Aberration
- Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)

Gacha
- Fix for Gacha's sad effects not playing properly
- Fixed bug where taming didn't decay over time
- Fixed bug where taming didn't reset when a different player/tribe started taming
- Fixed bug where taming was always at 100% effectiveness
- Set Gacha to have a lower chance of dropping an item when wild
- Adjusted Gacha loot to skew towards lower quality rolls being more common
- Increased Gacha affinity gained per level to match other dinos of similar size
- Reduced the max quality of generated items to a more appropriate amount
- Adjusted how much food Snow Owl pellets give
- Fixed issue with disappearing saddle

Gasbags
- Made Gasbags like their favorite taming food again

Cryopod
- Fix for XP exploit
- Disabled ability to cryo rafts and motorrafts
- Disabled ability to cryo Cryosick dinos
- Cryo sick dinos take 10x damage

Orbital Supply Drop
- Enabled Element Veins
- Fixed issue with certain OSD mode networks
- Fixed issue where crate could respawn in the same location after crate landed

Singleplayer
- Titans should no longer consume food in singleplayer
- Fix for game save location (should auto migrate)

Velonasaur
- Fixed issue with spines floating after a dino mesh is harvested too quickly.
- Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
- Fix for Velonasaur being able to ground boss flyers

Tek Bridge
- Removed bug that caused vaults to float when a bridge was disabled
- Vaults no longer block bridges

Dino Leash
- Added smaller radius for breeding

Mek
- Fix for Mega Mek regaining health
- Set Mek pistol to be unable to damage metal or tek
- Increased damaged to Mek when in siege mode
- Disabled shield retracting when Mek is still flying upward
- Fixed issue with Mek shields preventing the buffs/debuffs from applying
- Prevented shield from deploying within range of enemy turrets
- Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
- Adjusted Mek charge-up for siege to be quicker
- Adjusted Mek drag weight to match their size
- Auto-colorize Mek backpacks with the Mek's colors

Snow Owl
- Fix bug that caused players to go into a weird state after being affected by its ice bomb
- Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
- Set Owls to not 'poop' so frequently so they are a more rare resource

Managarmr
- Now requires half second pass before allowing another forward dash after jumping.
- Adjusted ice breath to not be usable directly behind you on the ground.
- Fixed Managarmr laying carno eggs
- Fixed issue with damage calculation
- Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting.

Enforcer
- Hid blank buff that appeared when blinking with an Enforcer
- Enabled Scouts and Enforcers to be crafted in the city terminals

Scout
- Scouts no longer drop eggs
- Enabled Scouts and Enforcers to be crafted in the city terminals

Titans
- Desert Titan node health fix
- Titan beta/gamma health fix
- Improved Desert Titan basing
- Transmitter UI no longer shows Titan is downloadable during two hour download limit

Translation
- Chinese strings added

Difficulty
- Set max Override Difficulty to 5

Extinction Map
- Disabled meteor event for now due to meteors causing damage in unintended areas
- Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
- Updated spawn volumes to fix Beaverpocalypse
- Updated Wasteland cavern water spawner volumes
- Fixed sound radius for street lights, no longer can be heard by everyone in the area
- Fixed various map holes
- Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
- Map streaming fixes
- Water plane fixes
- Fixed some floating resources
- Fixed teleporting between domes breaking their effects
- Dome streaming fixes
- Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc)
Title: Re: -NRU- Ark Server updates
Post by: Watter on December 20, 2018, 07:18:44 AM
Current Version: 288.114  :hello:

Element Veins
- Fix for bug in cleanup

Winter Wonderland
- Tweak to GachaClaus loot

288.113

Winter Wonderland!
- Raptor Claus
            - Flies over any map between 0am and 2am in-game (with event enabled)
            - Drops Holiday Gifts     
- Gacha Claus
            - Spawns where you'd find Parasaurs on all maps
            - Has holiday colors and wears a Santa Hat
            - Cannot be tamed
            - Doesn't like being near other wild dinos
            - Accepts Coal
                * Gives Holiday Items in return
                * Drops Dino Candy
                * Feed this to a tamed dino for a strange effect   
            - Accepts Mistletoe
                * Gives Items in return       
- Colorization
            - 20% of wild dinos will spawn with Holiday colors
- Uses the ActiveEvent system
            - ActiveEvent=WinterWonderland
            - Cleans up after ActiveEvent is reset
            - Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
            - Run with ActiveEvent=None to disable

Extinction
- Fix for King Titan environmental effects starting again after boss despawned
- Fix for other bosses interrupting King Titan environmental effects
- Cave entrance cooldown display bug fix
- Increased radius of city meteor shield
- Improvements to dome shaders
- Reduced meteor impact damage to 750
- Improvements to height fog in desert biome

Titans 
- Increased Mek sword damage to tamed titans approximately 9x
- Increased Mek pistol damage to tamed titans approximately 3x
- Increased turret damage multipliers to tamed Titans
- Changes to Titan downloading
- Titan is disabled for 15m after download
- Titan takes increased damage during this time       
- Increased Titan download cooldown to 6+ hours
- Fix typo in vertical Can't Damage message

Orbital Supply Drop
- Buffed Legendary Drops in difficulty and quality of loot
- Can now be claimed by a tribe in PVE
- Only that tribe can disable shield, eject items, gather loot
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to shield behavior on low FPS servers
- Improvements to attacker pathing and behavior
- Legendary crates must be completed to wave 7 to eject items

Element Vein
- Can now be claimed by a tribe in PvE
- Only that tribe can harvest element
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to attacker pathing and behavior

Desert Titan
- Increased damage when it strikes itself with lightning
- Improvements to Desert Titan follow to address flying away
- Fix for flocks not defending properly
- Improvements to tail attack accuracy
- Made tail attack damage consistent
- Disabled cryoing the flock
- Fixed encumbered movement when walking on a Desert Titan

Dropped Items   
- Improvements to dropped item interpolation on low fps servers (less poking -through ground)
- Prevented dropped items from falling through structures on load
- Prevented dropped items from ghosting through structures if thrown close to them

Eggs
- Improvements to egg interpolation on low fps servers (less poking through ground)
- Prevented eggs from falling through structures on load
- Prevented eggs from ghosting through structures if thrown close to them
- Fix for invisible Rock Drake and Wyvern eggs

Velonasaur 
- Increased accuracy of AOE attack
- Reduced AOE damage to compensate for increased accuracy
- Wild Velonasaurs will no longer shoot for too long
- Fix for Wild Velonasaurs not doing damage in PvE
- Improvements to desyncs between spines and damage
- Reduced hovering when walking
- AOE attack will no longer loot victims

Managarmr
- Fixed anim bug related to Ice Breath
- Fixes for several orientation desyncs
- Fixes for desyncs when moving on low fps server
- Minor buff to landing damage
- Improvements to ice breath targeting
- Added message when you are unable to dive
- Slowed down baby Managarmrs

Enforcer
- Fixed instances where Enforcer could teleport to a non-existant wall
- Fixed instances where it could jump back to its last jump position

Scout
- Improved Scout tagging accuracy
- Improvements to player inspection mechanic
- Scout will now show floating damage text when damaged

Item Balloon   
- Fixed instances of it not going to the correct destination
- Fix for cases where balloons didn't explode after landing
- Improvements to weight calculation

Gacha
- Fix for unclamped loot quality
- Fix for incorrect UI when taming is interrupted

Ice Titan
- Fix for broken dino animations related to Ice Breath
- Increased collision radius for shoulder Corruption

Flyers 
- Improved flyer following when in water
- Added Whistle Land Flyer command
            - Commands a flyer to land nearby

Crash
Fix low frequency crash

Manticore
- Improvements to landing logic

Performance
- Improvements to server performance

Map Markers
- Add support for decimal values

Snow Owl
- Slowed down baby food consumption rate

Daedon
- Disable healing when frozen

v287.124

- Fixed exploit related to structure pickup