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Author Topic: -NRU- Ark Server updates  (Read 16738 times)

Offline Watter

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Re: -NRU- Ark Server updates
« Reply #105 on: April 06, 2018, 06:07:07 AM »
Current Version: v279.242 :hello:

- Fixed tamed Oviraptors getting bunified
- Fixed game exploits involving using a BattlEye bypass to ignore pin codes, access storage and the exploit the ascension mechanic
- Fixed torch placement on tlc2 saddles
- Moschops is now rideable!
- Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances
- Fixed friendly Raptor pounce dismounting nearby riders
- Multiple fixes for Chick Hat placement


Offline Watter

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Re: -NRU- Ark Server updates
« Reply #106 on: September 28, 2018, 06:52:36 AM »
Current Version: 283.112 :hello:

- Fix for climbing pick exploit
- Reduced timers on official servers to 15 minutes (previously 30)

v283.101

- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half


Offline Watter

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Re: -NRU- Ark Server updates
« Reply #107 on: October 17, 2018, 07:31:14 AM »
Current Version: v284.104  :hello:

- Extinction Chronicles V
            - Added Tek Quetz
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (black, red, green, purple, white, blue)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
            - Increased maximum player level by 1
- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Increased damage range for players/dinos on surface of Aberration


Offline Watter

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Re: -NRU- Ark Server updates
« Reply #108 on: November 11, 2018, 09:30:28 AM »
Current Version: 286.104  :hello:

Disabled element veins due to base destruction issues, will be re-enabled at a later time


Offline Watter

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Re: -NRU- Ark Server updates
« Reply #109 on: November 17, 2018, 09:13:01 AM »
Current Version: 287.100  :hello:

Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates 
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor

Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered 
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr

Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

Enforcer
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Kibble
- Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek

Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer
- Fixed issue with third-person view

Tek Bridge
- Fixed placement for allied tribes

Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20

General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo

286.104




Offline Watter

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Re: -NRU- Ark Server updates
« Reply #110 on: December 01, 2018, 07:30:50 AM »
Current Version: v287.110  :hello:

Managarmr
- Improved Managarmr's ice breath accuracy
- Buffed Managarmr stamina regen slightly
- Managarmr babies can now be trained to behave better 
- Managarmr babies will no longer lose patience 100% of the time when following

Velonasaur
- Velonasaur will no longer hit the area underneath large dinosaurs
- Velonasaur head whip should no longer harvest bodies
- Fixed issue with spines not always appearing on non authoritative clients
- Velonasaur head whip no longer shoots through walls
- Fixed Velonasaur spines shooting through shields
- Velonasaur now grounds flyers slightly faster

Corrupt Dinos
- Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital - Supply Drop
- Fade out added to Corrupt dinos when teleporting
- Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
- Corrupt Dinos now deal more damage to Tek Shields

Titans
- Titans despawn timer checks only regard players within the arena
- Potential fix for increasing timer after long cooldown scenarios
- Increased starvation time for Titans (~30m to just over an hour)
- Consuming Kibble will no longer increase food for Titans
- Remove cooldown in singleplayer - Titan summon

Desert Titan
- Prevented flocks from being able to hit through buildings/terrain
- Flocks will now dismount riders during the boss fight
- Prevent encumbered players from moving on Desert Titan

Forest Titan
- Fix for Forest Titan hitting things through ground terrain
- Forest Titan arena wyverns now take damage from Forest Titans
- Trees will now be cleaned up after Forest Titan is despawned

Crashes
- Fix for crash caused by garbage collected replicated properties
- Fix server crash when running DumpDinoStats cheat as a spectator
- Fixed server crash related to Forest Titan and damage numbers

Mek
- Fix for Mek occasionally consuming 1x element when not refueling
- Improved accuracy of the Mek sword swing when the server is running at less than 10 fps
- Prevented the Q button from allowing spyglass use while riding the Mek

Enforcers
- Reduced damage taken from corrupted dinos by 60%

Connection
- Reduced disconnects

Localization
- Updated localization strings from CrowdIn

CryoPod
- Cryo freezing is now reported in tribe log

Snow Owl
- Snow Owl is now much better at actually hitting things with their melee attacks

Gasbags
- Gasbags is now much better at actually hitting things with their melee attacks
- Allowed rider to fish from Gasbags

Element Vein
- Fixed replication issue with secondary Element Vein colors

Orbital Supply Drops
- Supply Crate shields take damage from projectiles/other damage sources again

Delivery Crate
- Engrams no longer count towards delivery crate weight

Scout
- When controlling a Scout, any voice chat comes from the Scout rather than the player controlling the Scout.

Maps
- Non-crater forest Redwoods will no longer take damage and fall

Gacha
- Fixed for Gacha sadness not resetting in SP
- Fixed for dummy items getting left in Gacha inventory

Robots
- Set Gnashed attack to not affect robots (allo bleed attack)

Extinction
- Disabled flyers in Forest Titan artifact cave

287.103 - server only

- Fix for saddle dupe method

287.102

- Fix for Mek damage bug that was caused by low server FPS
- Fix for some timeout false positives to servers

287.100

Titans
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates 
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame
Desert Titan
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%
Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight
Forest Titan
- Fixed vine attack not showing on low fps servers
- Speculative fix for Titan falling through floor

Gacha
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered 
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr

Snow Owl
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Encapsulate frozen time reduced

Element Vein
- Re-enabled!
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Meteors
- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

Enforcer
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

Kibble
- Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek

Scout
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd.
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer
- Fixed issue with third-person view

Tek Bridge
- Fixed placement for allied tribes

Anky
- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

Robots
- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Extinction Map
- Deleted unneeded LODs
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20

General
- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
- Disabled flying in artifact caves

286.104

- Disabled element veins due to base destruction issues, will be re-enabled at a later time

286.103

Aberration
- Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)

Gacha
- Fix for Gacha's sad effects not playing properly
- Fixed bug where taming didn't decay over time
- Fixed bug where taming didn't reset when a different player/tribe started taming
- Fixed bug where taming was always at 100% effectiveness
- Set Gacha to have a lower chance of dropping an item when wild
- Adjusted Gacha loot to skew towards lower quality rolls being more common
- Increased Gacha affinity gained per level to match other dinos of similar size
- Reduced the max quality of generated items to a more appropriate amount
- Adjusted how much food Snow Owl pellets give
- Fixed issue with disappearing saddle

Gasbags
- Made Gasbags like their favorite taming food again

Cryopod
- Fix for XP exploit
- Disabled ability to cryo rafts and motorrafts
- Disabled ability to cryo Cryosick dinos
- Cryo sick dinos take 10x damage

Orbital Supply Drop
- Enabled Element Veins
- Fixed issue with certain OSD mode networks
- Fixed issue where crate could respawn in the same location after crate landed

Singleplayer
- Titans should no longer consume food in singleplayer
- Fix for game save location (should auto migrate)

Velonasaur
- Fixed issue with spines floating after a dino mesh is harvested too quickly.
- Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
- Fix for Velonasaur being able to ground boss flyers

Tek Bridge
- Removed bug that caused vaults to float when a bridge was disabled
- Vaults no longer block bridges

Dino Leash
- Added smaller radius for breeding

Mek
- Fix for Mega Mek regaining health
- Set Mek pistol to be unable to damage metal or tek
- Increased damaged to Mek when in siege mode
- Disabled shield retracting when Mek is still flying upward
- Fixed issue with Mek shields preventing the buffs/debuffs from applying
- Prevented shield from deploying within range of enemy turrets
- Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
- Adjusted Mek charge-up for siege to be quicker
- Adjusted Mek drag weight to match their size
- Auto-colorize Mek backpacks with the Mek's colors

Snow Owl
- Fix bug that caused players to go into a weird state after being affected by its ice bomb
- Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
- Set Owls to not 'poop' so frequently so they are a more rare resource

Managarmr
- Now requires half second pass before allowing another forward dash after jumping.
- Adjusted ice breath to not be usable directly behind you on the ground.
- Fixed Managarmr laying carno eggs
- Fixed issue with damage calculation
- Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting.

Enforcer
- Hid blank buff that appeared when blinking with an Enforcer
- Enabled Scouts and Enforcers to be crafted in the city terminals

Scout
- Scouts no longer drop eggs
- Enabled Scouts and Enforcers to be crafted in the city terminals

Titans
- Desert Titan node health fix
- Titan beta/gamma health fix
- Improved Desert Titan basing
- Transmitter UI no longer shows Titan is downloadable during two hour download limit

Translation
- Chinese strings added

Difficulty
- Set max Override Difficulty to 5

Extinction Map
- Disabled meteor event for now due to meteors causing damage in unintended areas
- Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
- Updated spawn volumes to fix Beaverpocalypse
- Updated Wasteland cavern water spawner volumes
- Fixed sound radius for street lights, no longer can be heard by everyone in the area
- Fixed various map holes
- Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
- Map streaming fixes
- Water plane fixes
- Fixed some floating resources
- Fixed teleporting between domes breaking their effects
- Dome streaming fixes
- Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc)