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Author Topic: Server Version  (Read 355 times)

Offline Watter

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Server Version
« on: March 15, 2017, 09:20:12 AM »
PATCH 14.03.2017
15 MARCH   
A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Changelog:

TL;DR (Patch Highlights)
EXPLOIT FIX: Fixed a case where you could respawn inside rocks
EXPLOIT FIX: Fixed the rock-jump exploit
Fixed a server crash related to database initialization
Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)
Female characters have stopped taking testosterone and should now sound like females
Fixed bonfire cook thralls becoming invisible after server restart
It is no longer possible to walk on the water in the northern rivers
You can now place religion structures in local play
Fixed player bodies not being lootable under water
Shields should last longer in combat

Performance and Tech Fixes
Optimized server memory usage for pathfinding data
Game client now uses less memory for the GUI
Fixed a server crash related to database initialization


Server Settings
Added ability for server admin to broadcast messages to players on the server
Added ability for server admin to teleport to a specific player
Added ability for server admin to set a Message of the Day
Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)
Server admins can now modify the durability of items on their server
Added a server setting to modify player damage
Admins can now use certain commands which are deactivated on the server (remove buildings on PvE server etc)
Added a new serer setting for BuildingDamageMultiplier
Fixed some cheat commands not requiring admin
ServerSettings window now shows local time on server

Server browser
Made gui functionality and filter for servers where VAC is disabled
Various usability improvements to the server browser
Various fixes to how server settings are set on server and read on client.
This should fix the server settings showing wrong on server list.

General Bug Fixes and Improvements
Chat window should now scroll properly
Newly added keybindings or redefined keybindings should now update and save correctly
Sloped roof should now be easier to place out when building
Fixed a case where logging out with fists equipped would break the character and require a game restart.
Weapon armor penetration value can now be seen on the inventory screen
Armor knockback resistance value can now be seen on the inventory screen
Fixed a case of thralls not having the correct visuals
Female characters have stopped taking testosterone and should now sound like females
Fixed thralls having collision when attempting to place them out
Fixed a case of mass-squint eye sickness on male NPCs
Chipping rocks on dedicate servers should now look visually correct
Thralls can no longer be reclaimed when dying
Black rocks in starting desert area now have correct collision
Added knockbacks to Elephants
Added knockback to Ostrich
Added knockback for Dragons
Projectile hits should now correctly trigger when colliding with the ground
Dust button should set time of day correctly in the Admin Panel
NPCs can no longer walk into water when stepping back from player
Added knockback anims and montages for dragon
Floating npc at start with Bat Demon
Fixed bonfire cook thralls becoming invisible after server restart

Balance and Gameplay fixes
T2 and T3 fence foundations now properly respect collision rules
It is no longer possible to walk on the water in the northern rivers
You can now place religion structures in local play
Added stronger hit confirm to arrow hits, both to object hit and to crosshair
Crossbows should now fire consistently
Characters will no longer become unplayable and require a restart if knocked back during the Surrender emote
Fixed player bodies not being lootable under water
Shields should last longer in combat
Fixed a case where javelin/spear will not throw until second attempt
Tweaked throwing weapon trajectories
Inventory items will no longer disappear when swapping the last item in a lootbag and the player inventory.
EXPLOIT FIX: Fixed a case where you could respawn inside rocks
EXPLOIT FIX: Fixed the rock-jump exploit


Visual Improvements
Fixed various floating assets
Fixed problems with geometry LODs for certain assets
Optimized various art assets to improve performance
Various fixes to player armor
Fixed issues with stretching female hairstyles
Hyenas should now become visibly bloody when hurt in combat
Updated physics sand mask to fix visual glitches

Text and Localization
Polish characters are now supported on the item action buttons in the inventory

Known Issues
Changing server password requires restart to take effect
« Last Edit: March 15, 2017, 09:25:27 AM by Watter »


Offline Watter

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Re: Server Version
« Reply #1 on: March 17, 2017, 09:36:05 AM »
HOTFIX 16.03.2017

A hotfix has been released. Please restart your games and update your servers.

Bugs and Fixes
EXPLOIT FIX: No longer possible to duplicate inventories from player bodies
EXPLOIT FIX: Players can no longer extend Avatar lifetime by sacrificing themselves
Admins can now properly delete buildings
Fixed a server performance issue when generating pathfinding
Message of the day should now save correctly in the ServerSettings window


Offline Watter

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Re: Server Version
« Reply #2 on: April 08, 2017, 07:16:47 PM »
Patch 24#

TL;DR (Patch Highlights)
NEW CONTENT: Added a new dungeon "The Dregs"
Re-enabled the hammer secondary attack
Disabled 2H spear secondary attack
Further tweaks to NPC camps (especially capitals) to allow them to respawn even if players have built close by
Binding to a bedroll now respawns player correctly on death
Upgrading foundations no longer destroys placeables on them
Fixed a case where stackable items (arrows) in a container would disappear on server restart
Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
EXPLOIT FIX: It is no longer possible to build floating buildings which lack the necessary stability
EXPLOIT FIX: Fixed a case where you could duplicate Avatars
EXPLOIT FIX: Fixed armor duplication on unconcious bodies
Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
Fixed some cases of disappearing items
Fixed problems with the character legs during attack, crouch and gathering animations
If you put stackable items (arrows) in a container and restart the server stacksize should no longer be set to 1

New dungeon
NEW CONTENT
Added "The Dregs" which is a level 10-20 group encounter, soloable at level 30+
Added new recipes which can be obtained from exploring the new dungeon
Added new armor and melee weapons recipes
Added new ranged ammunition recipes
Added new consumables recipes
All reptiles now drop reptile hide
Added several chests of different tiers to the dungeon

General Bug Fixes and Improvements
EXPLOIT FIX: Fixed a case where you could duplicate Avatars
Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
Lootbags now properly allow you to add to a stack during looting
Equipped items can now also show tooltips
Overlapping structure pieces can no longer be made to float
Stability now propagates correctly across pillars. Lowest pillars support higher pillar
Upgrading foundations no longer destroys placeables on them
Fixed some cases of disappearing items
Fixed invisible collision on Blacksmith's Benches
Blacksmith Benches no longer play audio if no thrall is present
Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
Trophies and wall lanterns can be placed correctly on walls
Fixed a client crash if you died with a thrall in your inventory
It is no longer possible to summon an Avatar while in mid air
Binding to a bedroll now respawns player correctly on death
EXPLOIT FIX: Fixed armor duplication on unconcious bodies
If you put stackable items (arrows) in a container and restart then stacksize should no longer be set to 1
Explosive Jars no longer cause dmg if structural dmg is disabled
Yellow Lotus Potions no longer duplicate if moving out of render range

Balance and Gameplay Fixes
NPCs in camps should ignore land claim system
Lootbags no longer give shelter
Interaction System now selects objects closest to center of the screen
Disabled 2H spear secondary attack
Re-enabled the hammer secondary attack
It should now be easier to interact with loot bags dropped on trebuchet foundations
Thrall armorers (especially tier 3 and 4) now have more recipes
Trebuchet can no longer inflict damage to structures during PvP and PvE time restrictions
Added warning notification before you start to take damage from hunger or thirst

Visual Improvements
Fixed problems with the character legs during attack, crouch and gathering animations
Fixed several trees which looked like they had underwater animations in the distance
NPCs (and Hyenas in particular) should no longer shake/move when attacking in close proximity to another NPC
Fixed certain building pieces disappearing at long range
NPCs now animate correctly at distance on local play

Performance and Tech Fixes

Disabled moonlight during day
Fixed a server crash when attacking indestructible structures with Avatars

Text and Localization
Added tooltip to server settings panel
Additional localization for RU, PL and BR translations

Character creation
Added better descriptions to the gods
Various GUI and text fixes
Fixed problems with color picker for eyes

Known issues
Bloom on ghost textures are currently broken, making them appear much too bright


Offline Watter

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Re: Server Version
« Reply #3 on: August 31, 2017, 06:49:55 AM »
PATCH 31.01.2017

A new patch has been released!

Please be sure to restart your clients and Community Servers to make sure they are up-to-date!

Changelog:
Fixed an issue that was causing disconnects when joining servers in certain cases
Fix for Steam Connect; you should now be able to join a server when the client is running from the Steam server list (not just the clients)
Voice chat has been disabled during character creation
Loot bags will now despawn correctly
Fixed an issue that could sometimes lead to server stalls
Servers are now sorted by number of players on server

Round 2:
The server selection menu should now be fixed, showing you all servers and without delay
Fists, Repair Hammer, and low level weapons can no longer damage buildings
Issues with people dying from hunger after respawn should be fixed


Offline Watter

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Re: Server Version
« Reply #4 on: May 08, 2018, 05:53:06 PM »
Patch Notes
Launch Day Patch: Derketo, Volcano and Swamp
TL;DR

    Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
    Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
    Regeneration from healing potions now breaks on taking damage
    Bandage healing now breaks on movement
    Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier

The Purge

    Placeables should take same amount of damage as building pieces from players and NPCs
    PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.
    The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
    New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
    Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
    Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

    Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
    Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
    Regeneration from healing potions now breaks on taking damage
    Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
    Bandage healing now breaks on movement
    Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
    Removed drop from Grey Lotus Potion that overrode healing
    Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

    Rebalanced the Mitra spear and Acheronian sickle
    Slightly increased blocked rebound time for 2h spear heavy attacks
    Slightly reduced blocker confirm time for 2h spear heavy attacks
    Cripple effects for melee weapons have been reduced in efficiency
    Lowered the damage of the sickles
    Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)
    Also fixes issue where poison was affected by armor penetration of the weapon that caused it
    Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target
    Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)
    Added support for force-checking .pak files after a major game update
    Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
    Fixed balance issues related to stacking of reaper and scorpion poison
    Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
    New Funcom logo video at startup
    Players now do correct amount of damage to placeables (previously too high)

Bugfixing

    Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
    Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
    Fixed an issue with Steam achievement unlocking
    Fixed a text cut-off issue with “take all” button
    Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
    Thralls no longer damage their own base
    Time restricted PvP building damage was preventing players from damaging each other
    Fixed player owned Thralls could be killed outside of time-restricted PvP window
    Dragging captured thralls should no longer cause them to fall through the ground.
    Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.
    Fixed some water and sand rendering artifacts
    Fixed a problem with DB backups resulting in too few backups being stored
    Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
    Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
    New fix for “no owner” displayed on building and placeables.
    Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
    Jaguars should no longer defy gravity
    Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
    NPCs should now respawn after their former selves have been converted into a thrall
    Admin teleport while a player is in character creation should no longer block character creation from finishing
    Extra support to vertical and diagonal support building pieces has been reduced.

Crash Fixes and Optimizations

    On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
    Fixed a crash related to making an item in a story-related altar
    Fixed a server crash related to loading of clan logs
    Fixed a crash related to double-clicking items in slots
    Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server
    Fixed a crash related to removing items from slots
    Fixed a crash related to RCON
    Fixed a crash related to accessing the purge on game shutdown
    Fixed a crash related to modified damage from players and NPCs
    Fixed a crash in the purge system for new players who don’t do anything to register any purge events
    Fixed a server crash related to display racks.
    Added a potential fix from Epic for “device lost” crashes

Known issues

    Blunted javelin does too much concussion damage. This will be fixed in the next patch
    Elixir effects will be cancelled if you use a healing potion. This will be fixed in the next patch
    Clothing & hair physics may sometimes stop working on the player character
    If you are experiencing a “D3D device error” when launching the game then please try to clock down your gfx card by 100 or 200 MHz, especially if you have a factory overclocked gfx card.
    It’s possible to get stuck in a constant state of rubber-banding. This may cause you to be unable to move on top of buildings and seems to be triggered with emotes. Removing your bracelet/suicide or getting knocked away by a teammate/enemy will fix this.